402 lines
14 KiB
JavaScript
402 lines
14 KiB
JavaScript
import { AccesRights } from '../accesRights.js'
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import { MySQLClient } from '@p42/p42modules'
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import { SimRepository } from './simRepository.js'
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import { ArenaGroom } from './arenaGroom.js'
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import { MaestroState } from './orchestrationState.js'
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import { PrepareQuorum } from './prepareQuorum.js'
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import { buildPrepareQuorum } from './primordialDaemons.js'
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export class maestroServer {
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constructor(configHelper, allRediscnx, debug) {
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this.configHelper = configHelper
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this.rootConfig = configHelper.config
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this.maestroConfig = configHelper.config.maestro ?? {}
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this.gpsConfig = configHelper.config.gps ?? {}
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this.allRediscnx = allRediscnx
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this.debug = debug
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this.accessRights = new AccesRights(this.rootConfig, debug)
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this.arenaCnx = null
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this.arenaCnxs = []
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this.systemCnx = null
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this.db = null
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this.simRepo = null
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this.arenaGroom = null
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this.prepareQuorum = null
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this.orchestrationState = MaestroState.IDLE
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this.simulationId = null
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this.agentIds = []
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this.keyframeId = null
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this.infraId = null
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this.bigBangEpoch = null
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this.resumeEpoch = null
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this.pausedAt = null
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}
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isIdle() {
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return(this.orchestrationState === MaestroState.IDLE)
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}
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isLive() {
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return(this.orchestrationState === MaestroState.LIVE)
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}
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isPaused() {
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return(this.orchestrationState === MaestroState.PAUSED)
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}
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simNow() {
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if(this.bigBangEpoch === null) return(null)
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if(this.resumeEpoch !== null) {
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return(this.pausedAt + (performance.now() - this.resumeEpoch) / 1000)
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}
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return((performance.now() - this.bigBangEpoch) / 1000)
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}
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async init() {
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const mysqlCfg = this.rootConfig.mysql
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if(!mysqlCfg) {
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console.error('[Maestro] Missing mysql config')
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return(false)
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}
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this.db = await MySQLClient.createPool(mysqlCfg)
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this.simRepo = new SimRepository(this.db, MySQLClient.resolveDatabases(mysqlCfg), this.debug)
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if(this.debug) console.log('[Maestro] MySQL pool ready')
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return(true)
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}
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refreshArenaGroom() {
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const arenaStorage = this.gpsConfig.arenaStorage
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if(this.arenaCnx && arenaStorage) {
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this.arenaGroom = new ArenaGroom(
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this.arenaCnx,
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arenaStorage,
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this.debug
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)
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}
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}
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refreshPrepareQuorum() {
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if(!this.arenaCnx) return
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this.prepareQuorum = new PrepareQuorum({
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ackChannel: this.maestroConfig.lifecycle.godsReadyChannel,
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timeoutMs: this.maestroConfig.readyTimeoutMs,
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matchesChan: this.arenaCnx.matchesChan.bind(this.arenaCnx),
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debug: this.debug,
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})
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}
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wireSystemConnexion(cnx) {
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cnx.maestroSrv = this
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cnx.accessRights = this.accessRights
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cnx.reloadAccessRights = () => this.reloadAccessRights()
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cnx.getAccessRights = () => this.getAccessRights()
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if(!this.systemCnx || cnx.redisConfig.role === 'primary') {
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this.systemCnx = cnx
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}
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}
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wireArenaConnexion(cnx) {
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cnx.maestroSrv = this
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this.arenaCnxs.push(cnx)
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if(!this.arenaCnx || cnx.redisConfig.role === 'primary') {
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this.arenaCnx = cnx
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this.refreshArenaGroom()
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this.refreshPrepareQuorum()
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}
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}
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resetOrchestration() {
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this.orchestrationState = MaestroState.IDLE
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this.simulationId = null
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this.agentIds = []
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this.keyframeId = null
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this.infraId = null
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this.bigBangEpoch = null
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this.resumeEpoch = null
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this.pausedAt = null
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this.prepareQuorum?.cancel()
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}
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handlePrepareAck(msg, chan) {
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if(this.orchestrationState !== MaestroState.PREPARING) return(false)
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if(!this.prepareQuorum) return(false)
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return(this.prepareQuorum.handleMessage(msg, chan))
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}
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async publishLifecycle(eventType, payload, state = null) {
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if(!this.arenaCnx) throw(new Error('No arena Redis connection'))
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const resolvedState = state ?? this.orchestrationStateFor(payload?.simulationId ?? this.simulationId)
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await this.arenaCnx.redisPublish(this.maestroConfig.lifecycle.arenaChannel, {
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eventType,
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sender: this.maestroConfig.senderId,
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payload,
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})
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await this.publishSystemLifecycle(eventType, payload, resolvedState)
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if(this.debug) console.log(`[Maestro] Published ${eventType} simulationId=${payload.simulationId}`)
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}
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async publishSystemLifecycle(eventType, payload, state) {
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if(!this.systemCnx || !this.simRepo) return
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const simulationId = payload?.simulationId
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if(!simulationId) return
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const ownersResult = await this.simRepo.listSimulationOwnerUuids(simulationId)
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if(!ownersResult.ok || !ownersResult.ownerUuids.length) return
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const channelTemplate = this.maestroConfig.systemLifecycleChannel
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const senderId = this.maestroConfig.senderId
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const msg = {
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eventType,
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sender: senderId,
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payload: { ...payload, state },
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}
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for(const uid of ownersResult.ownerUuids) {
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const chan = channelTemplate.replace(/\[UID\]/g, uid)
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await this.systemCnx.redisPublish(chan, msg)
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}
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if(this.debug) {
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console.log(`[Maestro] Published system ${eventType} state=${state} simulationId=${simulationId}`)
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}
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}
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async startSimulation(userUuid, payload) {
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if(!this.simRepo) return({ ok: false, err: 'Database not initialized' })
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if(!this.arenaGroom) return({ ok: false, err: 'No arena Redis connection' })
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const simulationUuid = payload?.simulationUuid
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if(this.isPaused()) {
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return(this.resumeSimulation(userUuid, simulationUuid))
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}
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if(!this.prepareQuorum) return({ ok: false, err: 'No prepare quorum (arena Redis not wired)' })
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if(!this.isIdle()) return({ ok: false, err: 'A simulation is already in progress' })
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const infraId = payload?.infraId ?? null
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const access = await this.simRepo.validateSimulationAccess(userUuid, simulationUuid)
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if(!access.ok) return(access)
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const keyframeId = access.sim.sim_root_kf_uuid
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const agentsResult = await this.simRepo.loadKeyframeAgents(keyframeId)
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if(!agentsResult.ok) return(agentsResult)
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await this.arenaGroom.clearArena()
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await this.arenaGroom.seedAgents(agentsResult.agents)
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this.simulationId = simulationUuid
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this.agentIds = agentsResult.agents.map(a => a.id)
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this.keyframeId = keyframeId
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this.infraId = infraId
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this.orchestrationState = MaestroState.PREPARING
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const lifecyclePayload = {
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simulationId: this.simulationId,
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agentIds: this.agentIds,
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keyframeId,
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infraId,
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}
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const expectedParticipants = buildPrepareQuorum(this.agentIds, this.rootConfig)
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const readyWait = this.prepareQuorum.begin(expectedParticipants, this.simulationId)
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await this.publishLifecycle('onYourMarks', lifecyclePayload)
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this.continueStartSimulation(simulationUuid, readyWait).catch(err => {
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console.error('[Maestro] continueStartSimulation failed:', err)
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})
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return({
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ok: true,
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simulationId: this.simulationId,
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keyframeId,
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infraId,
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agentIds: this.agentIds,
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resumed: false,
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state: MaestroState.PREPARING,
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})
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}
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async continueStartSimulation(simulationUuid, readyWait) {
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try {
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const quorum = await readyWait
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if(!quorum.ok) {
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if(this.orchestrationState === MaestroState.PREPARING && this.simulationId === simulationUuid) {
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await this.publishSystemLifecycle('simulationPrepareFailed', {
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simulationId: simulationUuid,
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err: quorum.err,
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}, MaestroState.IDLE)
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await this.arenaGroom.clearArena()
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this.resetOrchestration()
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}
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if(this.debug) {
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console.warn(`[Maestro] Prepare failed simulationId=${simulationUuid}: ${quorum.err}`)
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}
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return
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}
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if(this.orchestrationState !== MaestroState.PREPARING || this.simulationId !== simulationUuid) {
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return
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}
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this.bigBangEpoch = performance.now()
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this.resumeEpoch = null
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this.pausedAt = null
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this.orchestrationState = MaestroState.LIVE
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await this.publishLifecycle('bigBang', {
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simulationId: this.simulationId,
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agentIds: this.agentIds,
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})
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if(this.debug) console.log(`[Maestro] LIVE simulationId=${this.simulationId}`)
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} catch(err) {
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console.error(`[Maestro] continueStartSimulation error simulationId=${simulationUuid}:`, err)
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if(this.simulationId === simulationUuid && this.orchestrationState === MaestroState.PREPARING) {
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await this.publishSystemLifecycle('simulationPrepareFailed', {
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simulationId: simulationUuid,
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err: err.message ?? 'Prepare failed',
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}, MaestroState.IDLE)
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await this.arenaGroom?.clearArena()
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this.resetOrchestration()
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}
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}
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}
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async resumeSimulation(userUuid, simulationUuid) {
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if(this.simulationId !== simulationUuid) {
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return({ ok: false, err: 'Another simulation is paused' })
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}
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const access = await this.simRepo.validateSimulationAccess(userUuid, simulationUuid)
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if(!access.ok) return(access)
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await this.publishLifecycle('simulationResumed', {
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simulationId: simulationUuid,
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agentIds: [...this.agentIds],
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t: this.pausedAt,
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})
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this.resumeEpoch = performance.now()
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this.orchestrationState = MaestroState.LIVE
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if(this.debug) console.log(`[Maestro] RESUMED at t=${this.pausedAt}, simulationId=${simulationUuid}`)
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return({
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ok: true,
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simulationId: this.simulationId,
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keyframeId: this.keyframeId,
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infraId: this.infraId,
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agentIds: [...this.agentIds],
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resumed: true,
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state: MaestroState.LIVE,
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})
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}
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async pauseSimulation(userUuid, payload) {
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if(!this.simRepo) return({ ok: false, err: 'Database not initialized' })
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const simulationUuid = payload?.simulationUuid
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const access = await this.simRepo.validateSimulationAccess(userUuid, simulationUuid)
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if(!access.ok) return(access)
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if(this.simulationId !== simulationUuid) {
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if(this.simulationId) return({ ok: false, err: 'Another simulation is active' })
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return({ ok: false, err: 'Simulation is not running' })
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}
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if(this.orchestrationState === MaestroState.PAUSED) {
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return({ ok: true, simulationId: simulationUuid, t: this.pausedAt })
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}
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if(this.orchestrationState !== MaestroState.LIVE && this.orchestrationState !== MaestroState.PREPARING) {
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return({ ok: false, err: 'Simulation is not running' })
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}
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const t = this.orchestrationState === MaestroState.LIVE ? this.simNow() : 0
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await this.publishLifecycle('simulationPaused', {
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simulationId: simulationUuid,
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agentIds: [...this.agentIds],
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t,
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})
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this.pausedAt = t
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this.orchestrationState = MaestroState.PAUSED
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if(this.debug) console.log(`[Maestro] PAUSED at t=${t}, simulationId=${simulationUuid}`)
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return({ ok: true, simulationId: simulationUuid, t })
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}
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async stopSimulation(userUuid, payload) {
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if(!this.simRepo) return({ ok: false, err: 'Database not initialized' })
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if(!this.arenaGroom) return({ ok: false, err: 'No arena Redis connection' })
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const simulationUuid = payload?.simulationUuid
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const access = await this.simRepo.validateSimulationOwner(userUuid, simulationUuid)
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if(!access.ok) return(access)
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if(this.simulationId && this.simulationId !== simulationUuid) {
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return({ ok: false, err: 'Another simulation is active' })
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}
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if(this.simulationId === simulationUuid) {
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let t = null
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if(this.orchestrationState === MaestroState.LIVE) {
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t = this.simNow()
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} else if(this.orchestrationState === MaestroState.PREPARING) {
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t = 0
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} else if(this.orchestrationState === MaestroState.PAUSED) {
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t = this.pausedAt
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}
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await this.publishLifecycle('simulationStopped', {
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simulationId: simulationUuid,
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agentIds: [...this.agentIds],
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t,
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}, MaestroState.IDLE)
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}
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if(this.simulationId === simulationUuid && this.orchestrationState === MaestroState.PREPARING) {
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this.prepareQuorum?.abortPending({ ok: false, err: 'Simulation stopped' })
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}
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await this.arenaGroom.clearArena()
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this.resetOrchestration()
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if(this.debug) console.log(`[Maestro] Stopped simulationId=${simulationUuid}`)
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return({ ok: true, simulationId: simulationUuid })
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}
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orchestrationStateFor(simulationId) {
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if(this.simulationId !== simulationId) return(MaestroState.IDLE)
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return(this.orchestrationState)
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}
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async getSimulationsStatus(userUuid) {
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if(!this.simRepo) return({ ok: false, err: 'Database not initialized' })
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const listResult = await this.simRepo.listOwnerSimulations(userUuid)
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if(!listResult.ok) return(listResult)
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const simulations = listResult.simulationIds.map(simulationId => ({
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simulationId,
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state: this.orchestrationStateFor(simulationId),
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}))
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return({ ok: true, simulations })
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}
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async reloadAccessRights() {
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await this.configHelper.refreshAccessRights()
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this.rootConfig.accessRights = this.configHelper.config.accessRights
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this.accessRights.refreshAccessRights(this.rootConfig)
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}
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getAccessRights() {
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return(this.rootConfig.accessRights)
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}
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}
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