Files
P42_UI/app/helpers/helpers3D.module.js
T
2025-10-22 16:27:39 +00:00

113 lines
3.9 KiB
JavaScript

import * as THREE from '/app/thirdparty/Three/three.module.js'
if(!app.helpers) app.helpers = {}
/**
* Mixing add-in methods to your view instance.
* All of this should not be a helper, but inherited this from WindozDomContent, but not my framework anymore.
*/
app.helpers.helpers3D = {
agentFromJSON(id, desc){
let obj, wrapper
if(desc.type === 'Mesh') {
const geom = new THREE[desc.geometry.type](...(desc.geometry.args || []))
const matType = desc.material.type
const matProps = { ...desc.material }
for (const key in matProps) {
if (key === 'type') continue
if (typeof matProps[key] === 'string' && THREE[matProps[key]] !== undefined) {
matProps[key] = THREE[matProps[key]]
}
}
// convert color strings like "0xffffaa" to numbers
if (typeof matProps.color === 'string' && matProps.color.startsWith('0x')) {
matProps.color = parseInt(matProps.color)
}
const mat = new THREE[matType](matProps)
obj = new THREE.Mesh(geom, mat)
if(desc.translate){
wrapper = new THREE.Object3D()
wrapper.add(obj)
obj.position.x = desc.translate[0]
obj.position.y = desc.translate[1]
obj.position.z = desc.translate[2]
}
} else if(desc.type === 'Group') {
obj = new THREE.Group()
} else {
throw new Error("Unknown type: " + desc.type)
}
// Apply transforms
if(desc.position) obj.position.set(...desc.position)
if(desc.rotation) obj.rotation.set(...desc.rotation)
if(desc.scale) obj.scale.set(...desc.scale)
// Recursively add children
if(desc.children) {
desc.children.forEach(childDesc => {
const childId = (childDesc.childSuffix) ? `${id}_${childDesc.childSuffix}` : ''
obj.add(this.agentFromJSON(childId, childDesc))
})
}
if(wrapper) obj=wrapper
obj.name = id
return obj
},
cameraAutoFrame(object, camera, offset = 1.5, controls) {
const box = new THREE.Box3().setFromObject(object)
const size = new THREE.Vector3()
const center = new THREE.Vector3()
box.getSize(size)
box.getCenter(center)
const maxDim = Math.max(size.x, size.y, size.z)
const fov = camera.fov * Math.PI / 180
let cameraZ = maxDim / (2 * Math.tan(fov / 2)) * offset
camera.position.copy(center)
camera.position.z += cameraZ
camera.lookAt(center)
if (controls) {
controls.target.copy(center)
controls.update()
}
},
getObjectCenter(object) {
object.updateWorldMatrix(true, true)
const box = new THREE.Box3().setFromObject(object)
const center = new THREE.Vector3()
box.getCenter(center) // world coords
return center
},
makePivotAtGeomCenter(object, scene) {
object.updateWorldMatrix(true, true)
const box = new THREE.Box3().setFromObject(object)
const centerW = box.getCenter(new THREE.Vector3())
// Create pivot at world center of the object
const pivot = new THREE.Object3D()
pivot.position.copy(centerW)
pivot.matrixAutoUpdate = true
scene.add(pivot)
// Compute the center in the object's local space
const centerLocal = object.worldToLocal(centerW.clone())
// Shift the object so its center sits at its own origin
object.position.sub(centerLocal)
// Reparent under the pivot (world pose preserved)
pivot.add(object)
return pivot
},
}