/** * _ ___ Another * / |/ (_)______ __ _____ * / / / __(_- { const res = await fetch('/app/thirdparty/buildoz/buildoz.css') const css = await res.text() const m = css.match(/\/\*\s*BZGRAFLOW_CORE_START\s*\*\/([\s\S]*?)\/\*\s*BZGRAFLOW_CORE_END\s*\*\//) const core = m ? m[1] : '' return(core) })() return(await BZgraflow._coreCssPromise) } async ensureIsolatedCoreStyles(){ if(!this.hasAttribute('isolated')) return if(this._isolatedCoreInjected) return this._isolatedCoreInjected = true const core = await BZgraflow.getCoreCss() // Convert light-dom selectors (`bz-graflow ...`) to shadow-dom selectors (`:host ...`) const shadowCss = core.replaceAll('bz-graflow', ':host') const style = document.createElement('style') style.textContent = shadowCss this.mainContainer.appendChild(style) } addIcon(el, name) { el.innerHTML = `` } connectedCallback() { super.connectedCallback() const flowUrl = this.getBZAttribute('flow') if(!flowUrl) return // Be tolerant: maybe injected later from JS above // If attribute "isolated" is present, render inside a shadow root. // Otherwise, render in light DOM (no shadow DOM). this.hostContainer = document.createElement('div') this.hostContainer.classList.add('bzgf-main-container') this.mainContainer = this.hasAttribute('isolated') ? this.hostContainer.attachShadow({ mode: 'open' }) : this.hostContainer this.ensureIsolatedCoreStyles() this.nodesContainer = document.createElement('div') this.nodesContainer.classList.add('bzgf-nodes-container') this.wiresContainer = document.createElementNS('http://www.w3.org/2000/svg', 'svg') this.wiresContainer.setAttribute('overflow','visible') this.wiresContainer.classList.add('bzgf-wires-container') this.mainContainer.append(this.wiresContainer) this.mainContainer.append(this.nodesContainer) this.append(this.hostContainer) this.loadFlow(flowUrl).then(() => { if((this.getBZAttribute('edit')=='move') || (this.getBZAttribute('edit')=='full')){ this.dnd = new MovingNodes(this) this.dnd.enableMovingNodes('.bzgf-node') } }) } error(msg, err){ this.innerHTML = `
${msg}
` if(err) console.error(msg, err) else console.error(msg) } async loadFlow(url){ const res = await fetch(url+'?'+crypto.randomUUID()) const buf = await res.text() let flowObj try{ flowObj = JSON.parse(buf) } catch(err){ this.error('Could not parse flow JSON!?', err) return } if(!flowObj.nodesFile){ this.error('No nodesFile in JSON!?') return } await this.loadNodes(flowObj.nodesFile) this.flow = flowObj.flow this.refresh() this.dispatchEvent(new CustomEvent('flowLoaded', { detail: { url }, bubbles: true, composed: true, })) } async loadNodes(url) { const res = await fetch(url+'?'+crypto.randomUUID()) const html = await res.text() // Get nodes const doc = new DOMParser().parseFromString(html, 'text/html') this.nodesRegistry = {} for(const tpl of doc.querySelectorAll('template')){ if(tpl.id=='svg-arrows'){ this.arrowDefs = tpl.querySelector('defs').cloneNode(true) this.wiresContainer.appendChild(this.arrowDefs) } else { const rootEl = tpl.content.querySelector('.bzgf-node') if(!rootEl) continue this.nodesRegistry[rootEl.dataset.nodetype] = rootEl } } // Now load styles const isIsolated = this.hasAttribute('isolated') const styles = doc.querySelectorAll('style') if(isIsolated) { // Shadow DOM: styles are per-instance styles.forEach(styleEl => { const style = document.createElement('style') style.textContent = styleEl.textContent this.mainContainer.appendChild(style) }) } else { // Light DOM: inject into document.head once per nodesFile url if(!BZgraflow._loadedNodeStyles.has(url)) { styles.forEach(styleEl => { const style = document.createElement('style') style.textContent = styleEl.textContent style.dataset.bzgfNodesStyle = url document.head.appendChild(style) }) BZgraflow._loadedNodeStyles.add(url) } } this.dispatchEvent(new CustomEvent('nodesLoaded', { detail: { url }, bubbles: true, composed: true, })) } addNode(node){ const id = node.id if(!(node.nodeType in this.nodesRegistry)){ console.warn(`Unknown node type (${node.nodeType})`); return(null)} const nodeDef = this.nodesRegistry[node.nodeType] this.stagedNodes[id] = nodeDef.cloneNode(true) for(const token in node.markup){ this.stagedNodes[id].innerHTML = this.stagedNodes[id].innerHTML.replace(new RegExp(`\{${token}\}`, 'g'), node.markup[token]) } if(typeof(node.data)=='object') Object.assign(this.stagedNodes[id].dataset, node.data) const portEls = this.stagedNodes[id].querySelectorAll('.port') this.stagedNodes[id].style.left = (node.coords && node.coords.x) ? `${node.coords.x}px` : '10%' this.stagedNodes[id].style.top = (node.coords && node.coords.y) ? `${node.coords.y}px` : '10%' this.stagedNodes[id].dataset.id = id this.stagedNodes[id].ports = Object.fromEntries(Array.from(portEls).map(item => ([item.dataset.id, { ...item.dataset, el:item }]))) if(node.subflow) { const btnEnterSubflow = document.createElement('button') btnEnterSubflow.classList.add('bzgf-zoom-in') this.addIcon(btnEnterSubflow, 'zoomin') btnEnterSubflow.addEventListener('click', () => { this.enterSubflow(id) }) this.stagedNodes[id].appendChild(btnEnterSubflow) } this.nodesContainer.append(this.stagedNodes[id]) if(!this.flow.nodes.find(n => n.id === id)) { this.flow.nodes.push(node) } return(this.stagedNodes[id]) } enterSubflow(id){ const nodeEl = this.stagedNodes[id] if(!nodeEl) return // Create the child graflow first, place it above (foreground) the current graflow, // scaled down so it fits exactly inside the clicked node, then animate it to full size. const nodeBB = nodeEl.getBoundingClientRect() const parentBB = this.getBoundingClientRect() const flowNode = this.flow?.nodes?.find(n => n.id === id) const flowUrl = flowNode.subflow.url const childEl = document.createElement('bz-graflow') childEl.isSubflow = true childEl.currentOrientation = this.currentOrientation childEl.setAttribute('flow', flowUrl) childEl.setAttribute('tension', this.getBZAttribute('tension') || '60') // Remember which node we "came from" so exitSubflow() can animate back to it. childEl.dataset.enterNodeId = id const btnExitSubflow = document.createElement('button') btnExitSubflow.classList.add('bzgf-zoom-out') this.addIcon(btnExitSubflow, 'zoomout') btnExitSubflow.addEventListener('click', () => { this.exitSubflow(childEl) }) // Put the child in the exact same viewport rect as the parent (fixed overlay) this.invade(this, childEl) childEl.hostContainer.appendChild(btnExitSubflow) childEl.addEventListener('flowLoaded', (e) => { for(const portLink of flowNode.subflow.portLinks){ const nid = crypto.randomUUID() childEl.addNode({ "nodeType": portLink.refNodeType, "id": nid, "markup": { "parentport": portLink.parentPort } }) if(portLink.direction=='in') { childEl.addWire({ "from": [nid, portLink.refnodePort], "to": [portLink.subflowNode, portLink.subflowPort] }) } else if(portLink.direction=='out') { childEl.addWire({ "from": [portLink.subflowNode, portLink.subflowPort], "to": [nid, portLink.refnodePort] }) } } childEl.autoPlace(this.currentOrientation, 60, 60) }, { once:true }) // Fade out the current (host) graflow while the child scales up this.hostContainer.style.opacity = '1' this.hostContainer.style.transition = 'opacity 1000ms ease-in-out' // Initial transform so the full-size child "fits" inside the node const sx0 = nodeBB.width / parentBB.width const sy0 = nodeBB.height / parentBB.height // When the host graflow is scrollable, nodeBB is viewport-relative while the invading child // is positioned inside `this` (absolute/inset=0). Add scroll offsets to keep coordinates consistent. const tx0 = (nodeBB.left - parentBB.left) + (this.scrollLeft || 0) const ty0 = (nodeBB.top - parentBB.top) + (this.scrollTop || 0) // Inline "scaler" (shadow styles don't apply to the child element) childEl.style.transformOrigin = 'top left' childEl.style.willChange = 'transform' childEl.style.transition = 'transform 1000ms ease-in-out' childEl.style.transform = 'translate(var(--tx, 0px), var(--ty, 0px)) scale(var(--sx, 1), var(--sy, 1))' childEl.style.setProperty('--tx', tx0 + 'px') childEl.style.setProperty('--ty', ty0 + 'px') childEl.style.setProperty('--sx', sx0) childEl.style.setProperty('--sy', sy0) // Force style flush, then animate back to identity (full parent size) childEl.getBoundingClientRect() requestAnimationFrame(() => { childEl.style.setProperty('--tx', '0px') childEl.style.setProperty('--ty', '0px') childEl.style.setProperty('--sx', 1) childEl.style.setProperty('--sy', 1) this.hostContainer.style.opacity = '0' }) childEl.addEventListener('transitionend', (e) => { if(e.propertyName !== 'transform') return this.hostContainer.style.visibility = 'hidden' childEl.style.transform = 'none' // Important for nested subflows to position correctly childEl.style.willChange = '' this.dispatchEvent(new CustomEvent('subflowLoaded', { detail: { subflow: childEl }, bubbles: true, composed: true, })) }, { once:true }) } invade(oldEl, newEl){ // Scroll-proof overlay: position inside oldEl so it follows oldEl scrolling. // Ensure oldEl is a positioning context. const pos = getComputedStyle(oldEl).position if(pos === 'static') oldEl.style.position = 'relative' newEl.style.position = 'absolute' newEl.style.inset = '0' // Override bz-graflow's default width/height (100vw/50vh) when used as an embedded overlay newEl.style.width = '100%' newEl.style.height = '100%' newEl.style.display = 'block' oldEl.appendChild(newEl) } exitSubflow(childEl){ if(!childEl) return const enterNodeId = childEl.dataset?.enterNodeId const nodeEl = enterNodeId ? this.stagedNodes?.[enterNodeId] : null if(!nodeEl){ // Fallback: no context => just restore parent & remove child this.hostContainer.style.opacity = '1' this.hostContainer.style.visibility = 'visible' if(childEl.parentNode === this) this.removeChild(childEl) return } // Compute target transform from full-size back to node rect (inverse of EnterSubflow) const nodeBB = nodeEl.getBoundingClientRect() const parentBB = this.getBoundingClientRect() const sx0 = nodeBB.width / parentBB.width const sy0 = nodeBB.height / parentBB.height const tx0 = (nodeBB.left - parentBB.left) + (this.scrollLeft || 0) const ty0 = (nodeBB.top - parentBB.top) + (this.scrollTop || 0) // Try to match duration to the child's transform transition (default 1000ms) const transitionStr = childEl.style.transition || '' const msMatch = transitionStr.match(/(\d+(?:\.\d+)?)ms/) const durMs = msMatch ? parseFloat(msMatch[1]) : 1000 // Ensure parent is visible but faded-in during the shrink animation this.hostContainer.style.visibility = 'visible' this.hostContainer.style.opacity = '0' this.hostContainer.style.transition = `opacity ${durMs}ms ease-in-out` // Ensure child animates (it may have had transform cleared after enter) childEl.style.transformOrigin = 'top left' childEl.style.willChange = 'transform' childEl.style.transform = 'translate(var(--tx, 0px), var(--ty, 0px)) scale(var(--sx, 1), var(--sy, 1))' childEl.style.setProperty('--tx', '0px') childEl.style.setProperty('--ty', '0px') childEl.style.setProperty('--sx', 1) childEl.style.setProperty('--sy', 1) childEl.style.transition = `transform ${durMs}ms ease-in-out` childEl.getBoundingClientRect() // flush requestAnimationFrame(() => { // Shrink/move the child back into the original node childEl.style.setProperty('--tx', tx0 + 'px') childEl.style.setProperty('--ty', ty0 + 'px') childEl.style.setProperty('--sx', sx0) childEl.style.setProperty('--sy', sy0) // Fade the parent back in this.hostContainer.style.opacity = '1' }) childEl.addEventListener('transitionend', (e) => { if(e.propertyName !== 'transform') return if(childEl.parentNode === this) this.removeChild(childEl) // Cleanup: ensure parent is fully visible and no longer hidden this.hostContainer.style.opacity = '1' this.hostContainer.style.visibility = 'visible' childEl.style.willChange = '' this.dispatchEvent(new CustomEvent('subflowExited', { detail: { subflow: childEl }, bubbles: true, composed: true, })) }, { once:true }) } addFakeNode(nid, x, y, w, h){ this.stagedNodes[nid] = document.createElement('div') this.stagedNodes[nid].classList.add('bzgf-fake-node') this.stagedNodes[nid].style.left = `${x}px` this.stagedNodes[nid].style.top = `${y}px` this.stagedNodes[nid].style.width = `${w}px` this.stagedNodes[nid].style.height = `${h}px` this.stagedNodes[nid].dataset.id = nid this.nodesContainer.append(this.stagedNodes[nid]) return(this.stagedNodes[nid]) } addWire(link){ const [idNode1, idPort1] = link.from const [idNode2, idPort2] = link.to const path = this.linkNodes(idNode1, idPort1, idNode2, idPort2) const id = `${idNode1}_${idNode2}` this.stagedWires[id] = document.createElementNS('http://www.w3.org/2000/svg', 'path') this.stagedWires[id].setAttribute('d', path) this.stagedWires[id].setAttribute('fill', 'none') if(this.arrowDefs && link.endArrow) this.stagedWires[id].setAttribute('marker-end','url(#arrow)') if(this.arrowDefs && link.startArrow) this.stagedWires[id].setAttribute('marker-start','url(#arrow)') this.stagedWires[id].classList.add('bzgf-wire') this.stagedWires[id].dataset.id = id this.wiresContainer.append(this.stagedWires[id]) if(!this.flow.links.find(l => l.from[0] === idNode1 && l.from[1] === idPort1 && l.to[0] === idNode2 && l.to[1] === idPort2)) { this.flow.links.push(link) } return(this.stagedWires[id]) } clear(){ this.nodesContainer.innerHTML = '' this.wiresContainer.innerHTML = '' if(this.arrowDefs) this.wiresContainer.appendChild(this.arrowDefs) } refresh(){ this.clear() let forceAutoplace = false for(const node of this.flow.nodes){ if((!node.coords) || (!node.coords.x) ||(!node.coords.y)) forceAutoplace=true this.addNode(node) } for(const link of this.flow.links){ this.addWire(link) } if(!this.currentOrientation) { const bb=this.getBoundingClientRect() if(bb.width > bb.height) this.currentOrientation = 'horizontal' else this.currentOrientation = 'vertical' } if(forceAutoplace) this.autoPlace(this.currentOrientation, 60, 60) } // Convert viewport (client) coordinates to this instance's SVG local coordinates. // Required when the whole graflow is CSS-transformed (scale/translate), otherwise wire paths // will be computed in the wrong coordinate space. clientToSvg(x, y){ const svg = this.wiresContainer const ctm = svg?.getScreenCTM?.() if(ctm && ctm.inverse){ const inv = ctm.inverse() if(svg?.createSVGPoint){ const pt = svg.createSVGPoint() pt.x = x pt.y = y const p = pt.matrixTransform(inv) return({ x: p.x, y: p.y }) } if(typeof DOMPoint !== 'undefined'){ const p = new DOMPoint(x, y).matrixTransform(inv) return({ x: p.x, y: p.y }) } } // Fallback: approximate using boundingClientRect (works only at scale=1) const r = svg.getBoundingClientRect() return({ x: x - r.left, y: y - r.top }) } linkNodes(idNode1, idPort1, idNode2, idPort2) { const tension = parseInt(this.getBZAttribute('tension')) || 60 const wireType = this.getBZAttribute('wiretype') || 'bezier' const node1 = this.stagedNodes[idNode1] const port1 = node1.ports[idPort1] const node2 = this.stagedNodes[idNode2] const port2 = node2.ports[idPort2] if(!node1 || !node2 || !port1 || !port2) { console.warn('Link on bad node / port ', idNode1, idPort1, idNode2, idPort2) return('') } const bb1 = port1.el.getBoundingClientRect() const bb2 = port2.el.getBoundingClientRect() const p1 = this.clientToSvg(bb1.x + (bb1.width/2), bb1.y + (bb1.height/2)) const p2 = this.clientToSvg(bb2.x + (bb2.width/2), bb2.y + (bb2.height/2)) const x1 = Math.floor(p1.x) const y1 = Math.floor(p1.y) const x2 = Math.floor(p2.x) const y2 = Math.floor(p2.y) const loop = (idNode1==idNode2) && (idPort1==idPort2) let c1x = Math.floor(x1 + (this.dirVect[port1.direction].x * tension)) let c1y = Math.floor(y1 + (this.dirVect[port1.direction].y * tension)) let c2x = Math.floor(x2 + (this.dirVect[port2.direction].x * tension)) let c2y = Math.floor(y2 + (this.dirVect[port2.direction].y * tension)) if(loop){ if(['n', 's'].includes(port1.direction)) { c1x += tension c2x -= tension } if(['e', 'w'].includes(port1.direction)){ c1y += 1*tension c2y -= 1*tension } } if(wireType === 'bezier') { return(`M ${x1} ${y1} C ${c1x} ${c1y}, ${c2x} ${c2y}, ${x2} ${y2}`) } if(wireType === 'straight') { console.log('straight') // Straight segments through the same control points return(`M ${x1} ${y1} L ${c1x} ${c1y} L ${c2x} ${c2y} L ${x2} ${y2}`) } return('') //return(`M ${x1} ${y1} C ${c1x} ${c1y}, ${c2x} ${c2y}, ${x2} ${y2}`) } linkInterNodes(idNode1, idPort1, idNode2, idPort2, interNodes, orientation='horizontal') { const tension = parseInt(this.getBZAttribute('tension')) || 60 const wireType = this.getBZAttribute('wiretype') || 'bezier' const node1 = this.stagedNodes[idNode1] const port1 = node1.ports[idPort1] const node2 = this.stagedNodes[idNode2] const port2 = node2.ports[idPort2] if(!node1 || !node2 || !port1 || !port2) { console.warn('Link on bad node / port ', idNode1, idPort1, idNode2, idPort2) return('') } const makeSegment = (x1, y1, x2, y2, orientation1, orientation2) => { let c1x, c1y, c2x, c2y if(orientation1=='horizontal') { c1x = Math.floor(x1 + tension) c1y = y1 } else { c1x = x1 c1y = Math.floor(y1 + tension) } if(orientation2=='horizontal') { c2x = Math.floor(x2 - tension) c2y = y2 } else { c2x = x2 c2y = Math.floor(y2 - tension) } if(wireType === 'bezier') { return(`C ${c1x} ${c1y}, ${c2x} ${c2y}, ${x2} ${y2}`) } if(wireType === 'straight') { return(`L ${c1x} ${c1y} L ${c2x} ${c2y} L ${x2} ${y2}`) } return(`C ${c1x} ${c1y}, ${c2x} ${c2y}, ${x2} ${y2}`) } // Start/end points in SVG coords (works for both bezier and line) const bb1 = port1.el.getBoundingClientRect() const bb2 = port2.el.getBoundingClientRect() const sp = this.clientToSvg(bb1.x + (bb1.width/2), bb1.y + (bb1.height/2)) const ep = this.clientToSvg(bb2.x + (bb2.width/2), bb2.y + (bb2.height/2)) let x1 = Math.floor(sp.x) let y1 = Math.floor(sp.y) const xEnd = Math.floor(ep.x) const yEnd = Math.floor(ep.y) let path = `M ${x1} ${y1} ` let firstPort = port1 for(const interNode of interNodes){ const bb = this.stagedNodes[interNode].getBoundingClientRect() // Entry/exit points on the placeholder box, converted to SVG coords (handles CSS transforms) let entryClient; let exitClient if(orientation=='horizontal'){ entryClient = { x: bb.left, y: bb.top + (bb.height/2) } exitClient = { x: bb.right, y: bb.top + (bb.height/2) } } else { entryClient = { x: bb.left + (bb.width/2), y: bb.top } exitClient = { x: bb.left + (bb.width/2), y: bb.bottom } } const entry = this.clientToSvg(entryClient.x, entryClient.y) const exit = this.clientToSvg(exitClient.x, exitClient.y) let x2 = Math.floor(entry.x) let y2 = Math.floor(entry.y) if(firstPort){ path += makeSegment(x1, y1, x2, y2, ['w','e'].includes(firstPort.direction) ? 'horizontal' : 'vertical', orientation) firstPort = null } else { path += makeSegment(x1, y1, x2, y2, orientation, orientation) } const x3 = Math.floor(exit.x) const y3 = Math.floor(exit.y) path += ` L ${x3} ${y3} ` x1 = x3 y1 = y3 } path += ' ' + makeSegment(x1, y1, xEnd, yEnd, orientation, orientation) return(path) } autoPlace(orientation = 'horizontal', gapx = 80, gapy = 80, tween=500, align='center'){ this.currentOrientation = orientation // Cancel any previous autoPlace() animations by bumping a token. // moveNode() checks this token each frame and will no-op if superseded. this._autoPlaceToken = (this._autoPlaceToken || 0) + 1 const token = this._autoPlaceToken // Cleanup placeholders from previous autoPlace() runs. // Each run creates new longLinkPlaceHolder_* IDs; without cleanup they accumulate in the DOM. this.clearFakeNodes() // Loops create infinite recursion in dfs for getting parents & adjacency lists: Remove them ! let linksWithoutBackEdges if(this.hasAnyLoop(this.flow.nodes, this.flow.links)){ const backEdges = this.findBackEdges(this.flow.nodes, this.flow.links) linksWithoutBackEdges = this.flow.links.filter((link, idx) => (!backEdges.includes(idx)) && (link.from[0] != link.to[0])) } else { linksWithoutBackEdges = this.flow.links } const { parents, adj } = this.buildGraphStructures(this.flow.nodes, linksWithoutBackEdges) const layers = this.computeLayers(this.flow.nodes, parents) // Layer-0 nodes have no parents, so reorderLayers() (which uses parent ordering) cannot // improve their order. This shows up strongly for "entry reference nodes" that are added // programmatically: they all end up in layer 0 and keep insertion order, creating crossings. // Pre-sort layer 0 by the average position of their children in layer 1. if(layers.length > 1){ const next = layers[1] const nextPos = Object.fromEntries(next.map((nid, idx) => ([nid, idx]))) const curPos0 = Object.fromEntries(layers[0].map((nid, idx) => ([nid, idx]))) const key0 = (nid) => { const kids = (adj?.[nid] || []).filter(k => (k in nextPos)) if(kids.length === 0) return(curPos0[nid] ?? 0) const sum = kids.reduce((acc, k) => acc + nextPos[k], 0) return(sum / kids.length) } layers[0].sort((a, b) => { const ka = key0(a), kb = key0(b) if(ka !== kb) return(ka - kb) return((curPos0[a] ?? 0) - (curPos0[b] ?? 0)) }) } // Compute indexes for each layer (int part) & add sub-index for ports // Also compute max width/height for each layer let maxHeight = 0 let maxWidth = 0 const layerHeights = [] const layerWidths = [] const indexes = {} // indexes[nid] = { base: , ports: { [portId]: } } for(const layer of layers){ let totHeight = 0 let totWidth = 0 for(const [idx, nid] of layer.entries()){ // Use offset* (not impacted by CSS transforms) to keep autoPlace stable during zoom animations. const bb = this.stagedNodes[nid].getBoundingClientRect() const h = this.stagedNodes[nid].offsetHeight || bb.height const w = this.stagedNodes[nid].offsetWidth || bb.width totHeight += h + gapy totWidth += w + gapx indexes[nid] = { base: idx, ports: this.computePortOffsets(nid, orientation) } } if(totHeight>maxHeight) maxHeight = totHeight layerHeights.push(totHeight) if(totWidth>maxWidth) maxWidth = totWidth layerWidths.push(totWidth) } // If any long-links, create placeholders for skipped layers this._virtualLinks = new Map() this.flow.longLinks = this.findLongLinks(this.flow.links) for(const llink of this.flow.longLinks){ let fakeParent = llink.link.from[0] for(const layerIdx of llink.skippedLayers){ const nid = `longLinkPlaceHolder_${crypto.randomUUID()}` layers[layerIdx].push(nid) llink.interNodes.push(nid) // Placeholders are added after initial index computation; give them an index // so reorderLayers() can take them into account (otherwise they default to base=0). indexes[nid] = { base: layers[layerIdx].length - 1, ports: {} } // Virtual link: treat placeholder as receiving the same "from port" as the original long-link. // (Child port doesn't matter for placeholders since they have no ports.) this._virtualLinks.set(`${fakeParent}__${nid}`, { from: [fakeParent, llink.link.from[1]], to: [nid, llink.link.to[1]], }) parents[nid] = [fakeParent] fakeParent = nid } } // Reorder layers to avoid crossings thanks to indexes this.reorderLayers(layers, parents, indexes, orientation) delete this._virtualLinks // Finally place everything if(orientation=='horizontal'){ const fakeNodeHeight = 10 let x = gapx for(const [idx, layer] of layers.entries()){ let wMax = this.getMaxWidth(layer) let y = 0 switch(align){ case'center': y = ((maxHeight - layerHeights[idx]) / 2) + gapy break case'first': y = gapy break case'last': y = maxHeight - layerHeights[idx] + gapy break case 'auto': //TODO y = ((maxHeight - layerHeights[idx]) / 2) + gapy break } for(const nid of layer){ if(!nid.startsWith('longLinkPlaceHolder_')) { const bb = this.stagedNodes[nid].getBoundingClientRect() this.moveNode(nid, x, y, orientation, tween, null, token) y += gapy + (this.stagedNodes[nid].offsetHeight || bb.height) } else { this.addFakeNode(nid, x, y, wMax*0.75, fakeNodeHeight) this.moveNode(nid, x, y, orientation, tween, null, token) y += gapy + fakeNodeHeight } } x += wMax + gapx } } else if(orientation=='vertical'){ const fakeNodeWidth = 10 let y = gapy for(const [idx, layer] of layers.entries()){ let hMax = this.getMaxHeight(layer) let x = ((maxWidth - layerWidths[idx]) / 2) + gapx for(const nid of layer){ if(!nid.startsWith('longLinkPlaceHolder_')){ const bb = this.stagedNodes[nid].getBoundingClientRect() this.moveNode(nid, x, y, orientation, tween, null, token) x += gapx + (this.stagedNodes[nid].offsetWidth || bb.width) } else { this.addFakeNode(nid, x, y, fakeNodeWidth, hMax*0.75) this.moveNode(nid, x, y, orientation, tween, null, token) x += gapx + fakeNodeWidth } } y += hMax + gapy } } } clearFakeNodes(){ for(const nid of Object.keys(this.stagedNodes || {})){ if(!nid.startsWith('longLinkPlaceHolder_')) continue const el = this.stagedNodes[nid] if(el?.parentNode) el.parentNode.removeChild(el) delete this.stagedNodes[nid] } } getMaxWidth(layer){ return(layer.filter(nid => !nid.startsWith('longLinkPlaceHolder_')) // Use offsetWidth (not impacted by CSS transforms) to keep autoPlace stable during zoom animations. .map(nid => (this.stagedNodes[nid].offsetWidth || this.stagedNodes[nid].getBoundingClientRect().width)) .reduce((a, b) => a > b ? a : b, 0) ) } getMaxHeight(layer){ return(layer.filter(nid => !nid.startsWith('longLinkPlaceHolder_')) // Use offsetHeight (not impacted by CSS transforms) to keep autoPlace stable during zoom animations. .map(nid => (this.stagedNodes[nid].offsetHeight || this.stagedNodes[nid].getBoundingClientRect().height)) .reduce((a, b) => a > b ? a : b, 0) ) } computePortOffsets(nid, orientation = 'horizontal'){ const node = this.stagedNodes[nid] if(!node || !node.ports) return({}) const nodeRect = node.getBoundingClientRect() const ports = Object.entries(node.ports) .map(([pid, p]) => { const r = p.el.getBoundingClientRect() const pos = (orientation == 'vertical') ? (r.left + (r.width / 2) - nodeRect.left) : (r.top + (r.height / 2) - nodeRect.top) return({ pid, pos }) }) .sort((a, b) => a.pos - b.pos) // smaller pos => "higher/left" => smaller offset const denom = ports.length + 1 const offsets = {} for(const [rank, item] of ports.entries()){ offsets[item.pid] = rank / denom // always < 1 } return(offsets) } reorderLayers(layers, parents, indexes, orientation = 'horizontal'){ const swap = (vect, todo) => { for(const s of todo){ [vect[s[0]], vect[s[1]]] = [vect[s[1]], vect[s[0]]] } } const adjIndex = (nid, portId) => { const info = indexes?.[nid] const base = (info && info.base !== undefined) ? info.base : 0 const off = (portId && info?.ports?.[portId] !== undefined) ? info.ports[portId] : 0 return(base + off) } // For nodes with multiple parents in the previous layer (common for "exit" ref nodes), // using only the first parent can produce bad swaps. Use the average index over all // parents that are actually in the previous layer. const avgParentIndex = (nid, prevLayer) => { const ps = (parents?.[nid] || []).filter(p => prevLayer.includes(p)) if(ps.length === 0) return(adjIndex(nid)) const sum = ps.reduce((acc, p) => { const lnk = this.getLink(p, nid) return(acc + adjIndex(p, lnk?.from?.[1])) }, 0) return(sum / ps.length) } const avgChildIndex = (nid, prevLayer) => { const ps = (parents?.[nid] || []).filter(p => prevLayer.includes(p)) if(ps.length === 0) return(adjIndex(nid)) const sum = ps.reduce((acc, p) => { const lnk = this.getLink(p, nid) return(acc + adjIndex(nid, lnk?.to?.[1])) }, 0) return(sum / ps.length) } for(const [lidx, layer] of layers.entries()){ if(lidx==0) continue const prevLayer = layers[lidx-1] // Single-pass swapping is very sensitive to insertion order (especially with long-link // placeholders and reference nodes). Do a few relaxation passes until stable. const maxPasses = 8 for(let pass = 0; pass < maxPasses; pass++){ const toSwap = [] for(let i=0; i (id.startsWith(nid+'_')||id.endsWith('_'+nid))) .map(id => this.stagedWires[id]) for(const wire of wires){ const [nid1, nid2] = wire.dataset.id.split('_') const lnk = this.getLink(nid1, nid2) if(!lnk) continue if(!this.flow?.longLinks) this.flow.longLinks = [] const longLink = this.flow.longLinks.find(item => (item.link.from[0] == lnk.from[0] && item.link.from[1] == lnk.from[1] && item.link.to[0] == lnk.to[0] && item.link.to[1] == lnk.to[1])) if(longLink && LondLinkfix) { const path = this.linkInterNodes(nid1, lnk.from[1], nid2, lnk.to[1], longLink.interNodes, orientation) wire.setAttribute('d', path) } else { const path = this.linkNodes(nid1, lnk.from[1], nid2, lnk.to[1]) wire.setAttribute('d', path) } } } getLink(nid1, nid2){ let lnk = null lnk = this.flow.links.find(item => ((item.from[0]==nid1) && (item.to[0]==nid2))) if(!lnk) { lnk = this._virtualLinks?.get(`${nid1}__${nid2}`) } return(lnk) } buildGraphStructures(nodes, links, includeLinkIndexes = false) { const parents = {} const adj = {} nodes.forEach(n => { parents[n.id] = [] adj[n.id] = [] }) links.forEach((link, idx) => { const from = link.from[0] const to = link.to[0] if(link.from[0] !== link.to[0]) { // Skip self-loops parents[to].push(from) if(includeLinkIndexes) { adj[from].push({ to, linkIdx: idx }) } else { adj[from].push(to) } } }) return({ parents, adj }) } computeLayers(nodes, parents) { const layer = {} const dfs = (id) => { if(layer[id] !== undefined) return(layer[id]) if(parents[id].length === 0) { layer[id] = 0 } else { layer[id] = 1 + Math.max(...parents[id].map(dfs)) } return(layer[id]) } // Compute all layer indices nodes.forEach(n => dfs(n.id)) // Build layers in the same order as `nodes` to keep results stable when nodes are appended // programmatically (e.g. reference nodes). Avoid relying on object key enumeration order. const t = [] nodes.forEach(n => { const l = layer[n.id] if(l === undefined) return if(!t[l]) t[l] = [] t[l].push(n.id) }) return(t) } hasAnyLoop(nodes, links) { if(links.some(l => l.from[0] === l.to[0])) return(true) // self-loops const { adj } = this.buildGraphStructures(nodes, links) const visiting = new Set() const visited = new Set() const dfs = (nid) => { if(visiting.has(nid)) { return(true) } if(visited.has(nid)) return(false) visiting.add(nid) for(const m of adj[nid]) { if(dfs(m)) { return(true) } } visiting.delete(nid) visited.add(nid) return(false) } return(nodes.map(n => n.id).some(dfs)) } findBackEdges(nodes, links) { const { adj } = this.buildGraphStructures(nodes, links, true) const color = {} nodes.forEach(n => color[n.id] = 'white') const backEdges = [] function dfs(u) { color[u] = 'gray' for (const neighbor of adj[u]) { const v = neighbor.to const linkIdx = neighbor.linkIdx if(color[v] === 'gray') { backEdges.push(linkIdx) // 👈 cycle edge - return link index } else if(color[v] === 'white') { dfs(v) } } color[u] = 'black' } nodes.forEach(n => { if(color[n.id] === 'white') dfs(n.id) }) return(backEdges) } findLongLinks(links) { let linksWithoutBackEdges if(this.hasAnyLoop(this.flow.nodes, this.flow.links)){ const backEdges = this.findBackEdges(this.flow.nodes, this.flow.links) linksWithoutBackEdges = this.flow.links.filter((link, idx) => (!backEdges.includes(idx)) && (link.from[0] != link.to[0])) } else { linksWithoutBackEdges = this.flow.links } /// Yes that means we ignore long & back links ! const { parents } = this.buildGraphStructures(this.flow.nodes, linksWithoutBackEdges) const layers = this.computeLayers(this.flow.nodes, parents) const crossLayerLinks = [] for(const link of links){ const from = link.from[0] const to = link.to[0] const idx1 = layers.findIndex(layer => layer.includes(from)) const idx2 = layers.findIndex(layer => layer.includes(to)) if(Math.abs(idx1-idx2)>1) { const lowerIdx = idx1idx2 ? idx1 : idx2 crossLayerLinks.push({ link, linkIdx: link.linkIdx, interNodes: [], skippedLayers: Array.from({ length: higherIdx - lowerIdx - 1 }, (_, i) => lowerIdx + i + 1), }) } } return(crossLayerLinks) } } Buildoz.define('graflow', BZgraflow) class MovingNodes{ constructor(graflow){ this.graflow = graflow this.nodesContainer = this.graflow.mainContainer.querySelector('.bzgf-nodes-container') this.state = null } enableMovingNodes(itemSelector, handleSelector = itemSelector) { this.itemSelector = itemSelector this.handleSelector = handleSelector if(!this._handleCursorStyle){ const style = document.createElement('style') style.textContent = `${handleSelector}{ cursor: move }` this.nodesContainer.appendChild(style) this._handleCursorStyle = style } this.nodesContainer.addEventListener('pointerdown', this.pointerDown.bind(this)) this.nodesContainer.addEventListener('pointermove', this.pointerMove.bind(this)) this.nodesContainer.addEventListener('pointerup', this.pointerUp.bind(this)) } pointerDown(e){ this.graflow.clearFakeNodes() const node = (e.target.classList.contains(this.itemSelector)) ? e.target : e.target.closest(this.itemSelector) const handle = (node.classList.contains(this.handleSelector)) ? node : node.querySelector(this.handleSelector) const rect = node.getBoundingClientRect() this.state = { node, handle, startX: e.clientX, startY: e.clientY, offsetX: rect.left, offsetY: rect.top } const x = e.clientX - this.state.startX + this.state.offsetX const y = e.clientY - this.state.startY + this.state.offsetY node.setPointerCapture(e.pointerId) node.style.position = 'absolute' node.style.left = `${x}px` node.style.top = `${y}px` node.style.margin = '0' node.style.zIndex = '9999' } pointerMove(e){ if(!this.state) return const { node, startX, startY, offsetX, offsetY } = this.state const x = e.clientX - startX + offsetX const y = e.clientY - startY + offsetY node.style.left = `${x}px` node.style.top = `${y}px` this.graflow.updateWires(node.dataset.id, this.graflow.currentOrientation, false) } pointerUp(e){ if(!this.state) return this.state.node.releasePointerCapture(e.pointerId) this.state = null } }