graflow, autoplacement 1.0 no layer-ordering
This commit is contained in:
194
bzGraflow.js
194
bzGraflow.js
@@ -2,7 +2,7 @@ class BZgraflow extends Buildoz{
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constructor(){
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super()
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this.defaultAttrs = { }
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this.defaultAttrs = { tension: 100 }
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this.stagedNodes = { }
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this.stagedWires = { }
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}
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@@ -15,9 +15,7 @@ class BZgraflow extends Buildoz{
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console.warn('BZgraflow: No flow URL !?')
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return
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}
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this.loadFlow(flowUrl) // Let it load async while we coat
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this.loadFlow(flowUrl) // Let it load async while we coat
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this.nodesContainer = document.createElement('div')
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this.nodesContainer.classList.add('bzgf-nodes-container')
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this.wiresContainer = document.createElementNS('http://www.w3.org/2000/svg', 'svg')
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@@ -42,6 +40,8 @@ class BZgraflow extends Buildoz{
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}
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await this.loadNodes(flowObj.nodesFile)
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this.flow = flowObj.flow
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if(this.hasAnyLoop()) console.warn('This flow has loops.Optimization not available')
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this.refresh()
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}
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@@ -73,31 +73,20 @@ class BZgraflow extends Buildoz{
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addNode(type, id, x, y){
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const nodeDef = this.nodesRegistry[type]
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this.stagedNodes[id] = nodeDef.cloneNode(true)
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const portEls = this.stagedNodes[id].querySelectorAll('.port')
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this.stagedNodes[id].style.left = `${x}px`
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this.stagedNodes[id].style.top = `${y}px`
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this.stagedNodes[id].dataset.id = id
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const portEls = this.stagedNodes[id].querySelectorAll('.port')
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this.stagedNodes[id].ports = Object.fromEntries(Array.from(portEls).map(item => ([item.dataset.id, { ...item.dataset, el:item }])))
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this.nodesContainer.append(this.stagedNodes[id])
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return(this.stagedNodes[id])
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}
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addWire(idNode1, idPort1, idNode2, idPort2){
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const node1 = this.stagedNodes[idNode1]
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const port1 = node1.ports[idPort1]
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const node2 = this.stagedNodes[idNode2]
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const port2 = node2.ports[idPort2]
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const id = `${node1.dataset.id}_${node2.dataset.id}`
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const bb1 = port1.el.getBoundingClientRect()
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const bb2 = port2.el.getBoundingClientRect()
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const x1 = Math.floor(bb1.x + (bb1.width/2))
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const y1 = Math.floor(bb1.y + (bb1.height/2))
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const x2 = Math.floor(bb2.x + (bb2.width/2))
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const y2 = Math.floor(bb2.y + (bb2.height/2))
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console.log('====>', x1, y1, x2, y2)
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const path = this.bezier(idNode1, idPort1, idNode2, idPort2, this.getBZAttribute('tension'))
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const id = `${idNode1}_${idNode2}`
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this.stagedWires[id] = document.createElementNS('http://www.w3.org/2000/svg', 'path')
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this.stagedWires[id].setAttribute('d', this.bezier(x1, y1, port1.direction , x2, y2, port2.direction, 60))
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this.stagedWires[id].setAttribute('d', path)
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this.stagedWires[id].setAttribute('fill', 'none')
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this.stagedWires[id].classList.add('bzgf-wire')
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this.stagedWires[id].dataset.id = id
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@@ -118,41 +107,172 @@ class BZgraflow extends Buildoz{
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}
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}
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bezier(x1, y1, dir1, x2, y2, dir2, tensionMin=60) {
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bezier(idNode1, idPort1, idNode2, idPort2, tensionMin=60) {
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const dirVect = {
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n: { x: 0, y: -1 },
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s: { x: 0, y: 1 },
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e: { x: 1, y: 0 },
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w: { x: -1, y: 0 },
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}
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const node1 = this.stagedNodes[idNode1]
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const port1 = node1.ports[idPort1]
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const node2 = this.stagedNodes[idNode2]
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const port2 = node2.ports[idPort2]
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const bb1 = port1.el.getBoundingClientRect()
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const bb2 = port2.el.getBoundingClientRect()
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const x1 = Math.floor(bb1.x + (bb1.width/2))
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const y1 = Math.floor(bb1.y + (bb1.height/2))
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const x2 = Math.floor(bb2.x + (bb2.width/2))
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const y2 = Math.floor(bb2.y + (bb2.height/2))
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const dist = Math.abs(x2 - x1) + Math.abs(y2 - y1)
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let tension = dist * 0.4
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if (tension < tensionMin) tension = tensionMin
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if(tension < tensionMin) tension = tensionMin
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const c1x = x1 + (dirVect[dir1].x * tension)
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const c1y = y1 + (dirVect[dir1].y * tension)
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const c1x = x1 + (dirVect[port1.direction].x * tension)
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const c1y = y1 + (dirVect[port1.direction].y * tension)
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const c2x = x2 + (dirVect[dir2].x * tension)
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const c2y = y2 + (dirVect[dir2].y * tension)
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const c2x = x2 + (dirVect[port2.direction].x * tension)
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const c2y = y2 + (dirVect[port2.direction].y * tension)
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return `M ${x1} ${y1} C ${c1x} ${c1y}, ${c2x} ${c2y}, ${x2} ${y2}`
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}
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autoPlace(orientation = 'horizontal', gapx = 80, gapy = 30){
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if(!['horizontal', 'vertical'].includes(orientation)) return
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const parents = {}
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const adj = {}
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this.flow.nodes.forEach(n => {
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parents[n.id] = []
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adj[n.id] = []
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})
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this.flow.links.forEach(link => {
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const from = link.from[0]
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const to = link.to[0]
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parents[to].push(from)
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adj[from].push(to)
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})
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const layers = this.computeLayers(this.flow.nodes, parents)
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// const maxLayers = Math.max(...layers.map(item=>item.length))
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let maxHeight = 0
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const layerHeights = []
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for(const layer of layers){
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let totHeight = 0
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for(const nid of layer){
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const bb = this.stagedNodes[nid].getBoundingClientRect()
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totHeight += bb.height+gapy
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}
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if(totHeight>maxHeight) maxHeight = totHeight
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layerHeights.push(totHeight)
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}
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/*
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portPosition(nodeEl, portEl) {
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const nodeRect = nodeEl.getBoundingClientRect()
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const portRect = portEl.getBoundingClientRect()
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const canvasRect = this.canvas.getBoundingClientRect()
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let x = gapx
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for(const [idx, layer] of layers.entries()){
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for(const nid of layer){
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// some parents can be in far layers, but at least one is in the prev layer (by definition of layer)
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const localParent = parents[nid].find((nid => layers[idx-1].includes(nid)))
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if(localParent){ //undefined for 1st node
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const ports = this.stagedNodes[localParent].ports
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console.log(`parent of ${nid} is ${localParent}`, ports)
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}
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}
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return {
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x: portRect.left - canvasRect.left + portRect.width / 2,
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y: portRect.top - canvasRect.top + portRect.height / 2
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}
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}
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let wMax = 0
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let y = ((maxHeight - layerHeights[idx]) / 2) + gapy
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for(const nid of layer){
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const bb = this.stagedNodes[nid].getBoundingClientRect()
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wMax = (bb.width > wMax) ? bb.width : wMax
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this.moveNode(nid, x, y, 1000)
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y += gapy + bb.height
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}
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x += wMax + gapx
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}
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}
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*/
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moveNode(nid, destx, desty, duration = 200) {
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const t0 = performance.now()
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const bb = this.stagedNodes[nid].getBoundingClientRect()
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const x0=bb.x
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const y0 = bb.y
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function frame(t) {
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const p = Math.min((t - t0) / duration, 1)
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const k = p * p * (3 - 2 * p) // smoothstep
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const x = x0 + (destx - x0) * k
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const y = y0 + (desty - y0) * k
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this.stagedNodes[nid].style.left = `${x}px`
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this.stagedNodes[nid].style.top = `${y}px`
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this.updateWires(nid)
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if(p < 1) requestAnimationFrame(frame.bind(this))
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}
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requestAnimationFrame(frame.bind(this))
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}
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updateWires(nid){
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const wires = Object.keys(this.stagedWires)
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.filter(id => (id.startsWith(nid+'_')||id.endsWith('_'+nid)))
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.map(id => this.stagedWires[id])
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for(const wire of wires){
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const [nid1, nid2] = wire.dataset.id.split('_')
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const lnk = this.getLink(nid1, nid2)
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const path = this.bezier(nid1, lnk.from[1], nid2, lnk.to[1], this.getBZAttribute('tension'))
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wire.setAttribute('d', path)
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}
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}
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getLink(nid1, nid2){
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return(this.flow.links.find(item => ((item.from[0]==nid1) && (item.to[0]==nid2))))
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}
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computeLayers(nodes, parents) {
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const layer = {}
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const dfs = (id) => {
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if (layer[id] !== undefined) return(layer[id])
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if (parents[id].length === 0) {
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layer[id] = 0
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} else {
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layer[id] = 1 + Math.max(...parents[id].map(dfs))
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}
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return(layer[id])
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}
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nodes.forEach(n => dfs(n.id))
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const t = []
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for(const nid in layer) {
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if(!t[layer[nid]]) t[layer[nid]]=[]
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t[layer[nid]].push(nid)
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}
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return(t)
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}
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hasAnyLoop(nodes, links) {
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// self-loops
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if(this.flow.links.some(l => l.from[0] === l.to[0])) return(true)
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// multi-node cycles
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const adj = {};
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this.flow.nodes.forEach(node => adj[node.id] = [])
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this.flow.links.forEach(link => adj[link.from[0]].push(link.to[0]))
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const visiting = new Set();
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const visited = new Set()
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const dfs = (nid) => {
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if(visiting.has(nid)) return(true)
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if(visited.has(nid)) return(false)
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visiting.add(nid)
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for(const m of adj[nid]) {
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if(dfs(m)) return(true)
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}
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visiting.delete(nid)
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visited.add(nid)
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return(false)
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}
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return(this.flow.nodes.map(n => n.id).some(dfs))
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}
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}
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Buildoz.define('graflow', BZgraflow)
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