graflow horiz + vert + fixed border & scroll issues
This commit is contained in:
68
bzGraflow.js
68
bzGraflow.js
@@ -15,13 +15,17 @@ class BZgraflow extends Buildoz{
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console.warn('BZgraflow: No flow URL !?')
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return
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}
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this.loadFlow(flowUrl) // Let it load async while we coat
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this.loadFlow(flowUrl) // Let it load async while we coat
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this.mainContainer = document.createElement('div')
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this.mainContainer.classList.add('bzgf-main-container')
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this.nodesContainer = document.createElement('div')
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this.nodesContainer.classList.add('bzgf-nodes-container')
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this.wiresContainer = document.createElementNS('http://www.w3.org/2000/svg', 'svg')
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this.wiresContainer.setAttribute('overflow','visible')
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this.wiresContainer.classList.add('bzgf-wires-container')
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this.append(this.wiresContainer)
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this.append(this.nodesContainer)
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this.mainContainer.append(this.wiresContainer)
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this.mainContainer.append(this.nodesContainer)
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this.append(this.mainContainer)
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}
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async loadFlow(url){
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@@ -114,16 +118,17 @@ class BZgraflow extends Buildoz{
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e: { x: 1, y: 0 },
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w: { x: -1, y: 0 },
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}
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const svgRect = this.wiresContainer.getBoundingClientRect()
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const node1 = this.stagedNodes[idNode1]
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const port1 = node1.ports[idPort1]
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const node2 = this.stagedNodes[idNode2]
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const port2 = node2.ports[idPort2]
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const bb1 = port1.el.getBoundingClientRect()
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const bb2 = port2.el.getBoundingClientRect()
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const x1 = Math.floor(bb1.x + (bb1.width/2))
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const y1 = Math.floor(bb1.y + (bb1.height/2))
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const x2 = Math.floor(bb2.x + (bb2.width/2))
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const y2 = Math.floor(bb2.y + (bb2.height/2))
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const x1 = Math.floor(bb1.x + (bb1.width/2)) - svgRect.left
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const y1 = Math.floor(bb1.y + (bb1.height/2)) - svgRect.top
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const x2 = Math.floor(bb2.x + (bb2.width/2)) - svgRect.left
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const y2 = Math.floor(bb2.y + (bb2.height/2)) - svgRect.top
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const dist = Math.abs(x2 - x1) + Math.abs(y2 - y1)
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let tension = dist * 0.4
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if(tension < tensionMin) tension = tensionMin
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@@ -137,11 +142,8 @@ class BZgraflow extends Buildoz{
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}
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autoPlace(orientation = 'horizontal', gapx = 80, gapy = 30){
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if(!['horizontal', 'vertical'].includes(orientation)) return
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const parents = {}
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const adj = {}
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this.flow.nodes.forEach(n => {
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parents[n.id] = []
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adj[n.id] = []
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@@ -155,33 +157,51 @@ class BZgraflow extends Buildoz{
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})
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const layers = this.computeLayers(this.flow.nodes, parents)
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let maxHeight = 0
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const layerHeights = []
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let maxHeight = 0; let maxWidth = 0
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const layerHeights = []; const layerWidths = [];
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const indexes = {} // Todo: a
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for(const layer of layers){
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let totHeight = 0
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let totHeight = 0; let totWidth = 0
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for(const [idx, nid] of layer.entries()){
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const bb = this.stagedNodes[nid].getBoundingClientRect()
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totHeight += bb.height+gapy
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totHeight += bb.height + gapy
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totWidth += bb.width + gapx
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indexes[nid] = idx
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}
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if(totHeight>maxHeight) maxHeight = totHeight
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layerHeights.push(totHeight)
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if(totWidth>maxWidth) maxWidth = totWidth
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layerWidths.push(totWidth)
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}
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this.reorderLayers(layers, parents, indexes)
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let x = gapx
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for(const [idx, layer] of layers.entries()){
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let wMax = 0
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let y = ((maxHeight - layerHeights[idx]) / 2) + gapy
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for(const nid of layer){
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const bb = this.stagedNodes[nid].getBoundingClientRect()
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wMax = (bb.width > wMax) ? bb.width : wMax
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this.moveNode(nid, x, y, 1000)
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y += gapy + bb.height
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if(orientation=='horizontal'){
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let x = gapx
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for(const [idx, layer] of layers.entries()){
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let wMax = 0
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let y = ((maxHeight - layerHeights[idx]) / 2) + gapy
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for(const nid of layer){
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const bb = this.stagedNodes[nid].getBoundingClientRect()
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wMax = (bb.width > wMax) ? bb.width : wMax
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this.moveNode(nid, x, y, 1000)
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y += gapy + bb.height
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}
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x += wMax + gapx
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}
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x += wMax + gapx
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} else if(orientation=='vertical'){
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let y = gapy
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for(const [idx, layer] of layers.entries()){
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let hMax = 0
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let x = ((maxWidth - layerWidths[idx]) / 2) + gapx
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for(const nid of layer){
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const bb = this.stagedNodes[nid].getBoundingClientRect()
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hMax = (bb.height > hMax) ? bb.width : hMax
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this.moveNode(nid, x, y, 1000)
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x += gapx + bb.width
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}
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y += hMax + gapy
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}
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}
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}
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