265 lines
8.6 KiB
JavaScript
265 lines
8.6 KiB
JavaScript
import { AccesRights } from '../accesRights.js'
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import { createMysqlPool } from '../mysqlClient.js'
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import { SimRepository } from './simRepository.js'
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import { ArenaGroom } from './arenaGroom.js'
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import { MaestroState } from './orchestrationState.js'
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export class maestroServer {
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constructor(configHelper, allRediscnx, debug) {
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this.configHelper = configHelper
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this.maestroConfig = configHelper.config
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this.allRediscnx = allRediscnx
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this.debug = debug
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this.accessRights = new AccesRights(this.maestroConfig, debug)
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this.arenaCnx = null
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this.arenaCnxs = []
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this.systemCnx = null
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this.db = null
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this.simRepo = null
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this.arenaGroom = null
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this.orchestrationState = MaestroState.IDLE
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this.simulationId = null
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this.agentIds = []
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this.readyGods = new Map()
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this.readyQuorumResolve = null
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this.readyQuorumTimer = null
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}
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getMaestroSettings() {
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const maestro = this.maestroConfig.maestro ?? {}
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return({
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senderId: maestro.senderId ?? 'maestro',
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lifecycle: {
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arenaChannel: maestro.lifecycle?.arenaChannel ?? 'arena:lifecycle',
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godsReadyChannel: maestro.lifecycle?.godsReadyChannel ?? 'arena:gods:ready',
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},
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expectedGods: maestro.expectedGods ?? ['gps'],
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readyTimeoutMs: maestro.readyTimeoutMs ?? 30000,
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})
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}
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getArenaStorageSettings() {
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const gps = this.maestroConfig.gps ?? {}
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return({
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agentHashKey: gps.arenaStorage?.agentHashKey ?? 'arena:agents:[UID]',
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agentsIndexKey: gps.arenaStorage?.agentsIndexKey ?? 'arena:agents',
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})
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}
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isIdle() {
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return(this.orchestrationState === MaestroState.IDLE)
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}
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isLive() {
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return(this.orchestrationState === MaestroState.LIVE)
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}
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async init() {
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const mysqlCfg = this.maestroConfig.mysql
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if(!mysqlCfg) {
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console.error('[Maestro] Missing mysql config')
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return(false)
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}
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this.db = await createMysqlPool(mysqlCfg)
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this.simRepo = new SimRepository(this.db, this.debug)
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if(this.debug) console.log('[Maestro] MySQL pool ready')
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return(true)
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}
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refreshArenaGroom() {
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if(this.arenaCnx) {
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this.arenaGroom = new ArenaGroom(
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this.arenaCnx,
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this.getArenaStorageSettings(),
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this.debug
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)
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}
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}
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wireSystemConnexion(cnx) {
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cnx.maestroSrv = this
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cnx.accessRights = this.accessRights
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cnx.reloadAccessRights = () => this.reloadAccessRights()
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cnx.getAccessRights = () => this.getAccessRights()
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if(!this.systemCnx || cnx.redisConfig.role === 'primary') {
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this.systemCnx = cnx
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}
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}
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wireArenaConnexion(cnx) {
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cnx.maestroSrv = this
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this.arenaCnxs.push(cnx)
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if(!this.arenaCnx || cnx.redisConfig.role === 'primary') {
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this.arenaCnx = cnx
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this.refreshArenaGroom()
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}
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}
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resetOrchestration() {
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this.orchestrationState = MaestroState.IDLE
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this.simulationId = null
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this.agentIds = []
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this.readyGods.clear()
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this.clearReadyQuorumWait()
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}
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clearReadyQuorumWait() {
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if(this.readyQuorumTimer) {
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clearTimeout(this.readyQuorumTimer)
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this.readyQuorumTimer = null
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}
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this.readyQuorumResolve = null
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}
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completeReadyQuorum(result) {
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const resolve = this.readyQuorumResolve
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this.clearReadyQuorumWait()
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if(typeof(resolve) === 'function') resolve(result)
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}
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waitForReadyQuorum() {
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const { readyTimeoutMs } = this.getMaestroSettings()
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return(new Promise(resolve => {
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this.readyQuorumResolve = resolve
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this.readyQuorumTimer = setTimeout(() => {
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this.completeReadyQuorum({
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ok: false,
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err: `Timeout waiting for readyToStart (${readyTimeoutMs}ms)`,
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})
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}, readyTimeoutMs)
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}))
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}
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onReadyToStart(msg) {
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if(this.orchestrationState !== MaestroState.PREPARING) return
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const payload = msg.payload ?? {}
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if(payload.simulationId !== this.simulationId) return
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const sender = msg.sender
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const { expectedGods } = this.getMaestroSettings()
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if(!expectedGods.includes(sender)) {
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if(this.debug) console.warn(`[Maestro] Ignoring readyToStart from unexpected sender: ${sender}`)
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return
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}
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if(!payload.success) {
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this.completeReadyQuorum({
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ok: false,
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err: payload.err ?? `Participant ${sender} failed prepare`,
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})
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return
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}
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this.readyGods.set(sender, payload)
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if(this.debug) console.log(`[Maestro] readyToStart from ${sender} (${this.readyGods.size}/${expectedGods.length})`)
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for(const god of expectedGods) {
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if(!this.readyGods.has(god)) return
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}
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this.completeReadyQuorum({ ok: true })
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}
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async publishLifecycle(eventType, payload) {
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if(!this.arenaCnx) throw new Error('No arena Redis connection')
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const { arenaChannel, senderId } = this.getMaestroSettings().lifecycle
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await this.arenaCnx.redisPublish(arenaChannel, {
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eventType,
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sender: senderId,
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payload,
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})
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if(this.debug) console.log(`[Maestro] Published ${eventType} simulationId=${payload.simulationId}`)
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}
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async startSimulation(userUuid, payload) {
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if(!this.simRepo) return({ ok: false, err: 'Database not initialized' })
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if(!this.arenaGroom) return({ ok: false, err: 'No arena Redis connection' })
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if(!this.isIdle()) return({ ok: false, err: 'A simulation is already in progress' })
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const simulationUuid = payload?.simulationUuid
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const keyframeId = payload?.keyframeId
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const infraId = payload?.infraId ?? null
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const access = await this.simRepo.validateSimulationAccess(userUuid, simulationUuid, keyframeId)
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if(!access.ok) return(access)
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const agentsResult = await this.simRepo.loadKeyframeAgents(keyframeId)
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if(!agentsResult.ok) return(agentsResult)
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await this.arenaGroom.clearArena()
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await this.arenaGroom.seedAgents(agentsResult.agents)
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this.simulationId = simulationUuid
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this.agentIds = agentsResult.agents.map(a => a.id)
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this.readyGods.clear()
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this.orchestrationState = MaestroState.PREPARING
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const lifecyclePayload = {
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simulationId: this.simulationId,
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agentIds: this.agentIds,
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keyframeId,
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infraId,
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}
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const readyWait = this.waitForReadyQuorum()
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await this.publishLifecycle('onYourMarks', lifecyclePayload)
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const quorum = await readyWait
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if(!quorum.ok) {
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await this.arenaGroom.clearArena()
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this.resetOrchestration()
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return(quorum)
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}
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await this.publishLifecycle('bigBang', {
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simulationId: this.simulationId,
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agentIds: this.agentIds,
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})
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this.orchestrationState = MaestroState.LIVE
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if(this.debug) console.log(`[Maestro] LIVE simulationId=${this.simulationId}`)
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return({
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ok: true,
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simulationId: this.simulationId,
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keyframeId,
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infraId,
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agentIds: this.agentIds,
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})
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}
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async stopSimulation(userUuid, payload) {
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if(!this.simRepo) return({ ok: false, err: 'Database not initialized' })
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if(!this.arenaGroom) return({ ok: false, err: 'No arena Redis connection' })
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const simulationUuid = payload?.simulationUuid
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const access = await this.simRepo.validateSimulationOwner(userUuid, simulationUuid)
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if(!access.ok) return(access)
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if(this.simulationId && this.simulationId !== simulationUuid) {
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return({ ok: false, err: 'Another simulation is active' })
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}
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await this.arenaGroom.clearArena()
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this.resetOrchestration()
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if(this.debug) console.log(`[Maestro] Stopped simulationId=${simulationUuid}`)
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return({ ok: true, simulationId: simulationUuid })
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}
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async reloadAccessRights() {
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await this.configHelper.refreshAccessRights()
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this.maestroConfig.accessRights = this.configHelper.config.accessRights
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this.accessRights.refreshAccessRights(this.maestroConfig)
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}
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getAccessRights() {
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return(this.maestroConfig.accessRights)
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}
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}
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