General Actions to handlers Refacto

This commit is contained in:
STEINNI
2026-06-20 18:50:26 +00:00
parent 7435d96135
commit 44a84c64ec
56 changed files with 832 additions and 973 deletions
+17
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import { assembleHandlers, createDispatchMessage } from '../../../bus/assembleMesh.js'
import * as prepare from './prepare.js'
const { actionHandlers, eventHandlers, afterLogin } = assembleHandlers([prepare])
export { actionHandlers, afterLogin }
export const dispatchMessage = createDispatchMessage({
eventHandlers,
actionRules(redisCnx) {
const maestro = redisCnx.config.maestro ?? {}
const arenaChannel = maestro.bus?.arena?.actionsChannel
return({
channels: arenaChannel ? [arenaChannel] : [],
})
},
})
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export const eventHandlers = {
'arena:gods:ready': {
readyToStart(msg, chan) {
if(!this.maestroSrv) return
this.maestroSrv.handlePrepareAck(msg, chan)
},
},
}
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import { assembleHandlers, createDispatchMessage } from '../../../bus/assembleMesh.js'
import * as simulation from './simulation.js'
import * as utilities from './utilities.js'
const { actionHandlers, eventHandlers, afterLogin } = assembleHandlers([simulation, utilities])
export { actionHandlers, afterLogin }
export const dispatchMessage = createDispatchMessage({
eventHandlers,
actionRules(redisCnx) {
const maestro = redisCnx.config.maestro ?? {}
return({
channels: [maestro.maestroActionsChannel].filter(Boolean),
})
},
})
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import { replyToAction } from '../../../bus/publishActionReply.js'
import { isValidUuid } from '../../simRepository.js'
export const actions = {
async action_STARTSIMULATION(action, payload, reqid, sender, roles) {
if(!isValidUuid(sender)) {
replyToAction(this, { action, reqid, sender, success: false, err: 'Missing or invalid sender (user UUID)' })
return
}
if(!payload?.simulationUuid) {
replyToAction(this, { action, reqid, sender, success: false, err: 'Missing simulationUuid' })
return
}
const result = await this.maestroSrv.startSimulation(sender, payload)
if(!result.ok) {
replyToAction(this, { action, reqid, sender, success: false, err: result.err })
return
}
replyToAction(this, {
action,
reqid,
sender,
success: true,
payload: {
simulationId: result.simulationId,
keyframeId: result.keyframeId,
infraId: result.infraId,
agentIds: result.agentIds,
},
})
},
async action_STOPSIMULATION(action, payload, reqid, sender, roles) {
if(!isValidUuid(sender)) {
replyToAction(this, { action, reqid, sender, success: false, err: 'Missing or invalid sender (user UUID)' })
return
}
if(!payload?.simulationUuid) {
replyToAction(this, { action, reqid, sender, success: false, err: 'Missing simulationUuid' })
return
}
const result = await this.maestroSrv.stopSimulation(sender, payload)
if(!result.ok) {
replyToAction(this, { action, reqid, sender, success: false, err: result.err })
return
}
replyToAction(this, {
action,
reqid,
sender,
success: true,
payload: { simulationId: result.simulationId },
})
},
}
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import { replyToAction } from '../../../bus/publishActionReply.js'
export const actions = {
async action_RELOADCONFIG(action, payload, reqid, sender, roles) {
this.reloadAccessRights()
replyToAction(this, { action, reqid, sender, success: true })
},
async action_GETCONFIG(action, payload, reqid, sender, roles) {
replyToAction(this, {
action,
reqid,
sender,
success: true,
payload: this.getAccessRights(),
})
},
}
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const RESERVED_HASH_FIELDS = new Set(['position', 'vector', 'speed', 'segment'])
export class ArenaGroom {
constructor(arenaCnx, arenaStorage, debug = false) {
this.cnx = arenaCnx
this.arenaStorage = arenaStorage
this.debug = debug
}
agentHashKey(agentId) {
return(this.arenaStorage.agentHashKey.replace(/\[UID\]/g, agentId))
}
async clearArena() {
const ids = await this.cnx.redisSmembers(this.arenaStorage.agentsIndexKey)
for(const id of ids) {
await this.cnx.redisDel(this.agentHashKey(id))
}
await this.cnx.redisDel(this.arenaStorage.agentsIndexKey)
if(this.debug) console.log(`[Maestro] Cleared arena store (${ids.length} agent(s))`)
}
async seedAgents(agents) {
for(const agent of agents) {
const key = this.agentHashKey(agent.id)
await this.cnx.redisHset(key, 'position', agent.position)
await this.cnx.redisHset(key, 'vector', agent.vector)
for(const [field, value] of Object.entries(agent.store ?? {})) {
if(RESERVED_HASH_FIELDS.has(field)) continue
await this.cnx.redisHset(key, field, value)
}
await this.cnx.redisSadd(this.arenaStorage.agentsIndexKey, agent.id)
}
if(this.debug) console.log(`[Maestro] Groomed ${agents.length} agent(s) into arena store`)
}
}
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import { AccesRights } from '../accesRights.js'
import { MySQLClient } from '@p42/p42modules'
import { SimRepository } from './simRepository.js'
import { ArenaGroom } from './arenaGroom.js'
import { MaestroState } from './orchestrationState.js'
import { PrepareQuorum } from './prepareQuorum.js'
import { buildPrepareQuorum } from './primordialDaemons.js'
export class maestroServer {
constructor(configHelper, allRediscnx, debug) {
this.configHelper = configHelper
this.maestroConfig = configHelper.config
this.allRediscnx = allRediscnx
this.debug = debug
this.accessRights = new AccesRights(this.maestroConfig, debug)
this.arenaCnx = null
this.arenaCnxs = []
this.systemCnx = null
this.db = null
this.simRepo = null
this.arenaGroom = null
this.prepareQuorum = null
this.orchestrationState = MaestroState.IDLE
this.simulationId = null
this.agentIds = []
}
getMaestroSettings() {
const maestro = this.maestroConfig.maestro ?? {}
return({
senderId: maestro.senderId ?? 'maestro',
lifecycle: {
arenaChannel: maestro.lifecycle?.arenaChannel ?? 'arena:lifecycle',
prepareAckChannel: maestro.lifecycle?.godsReadyChannel ?? 'arena:gods:ready',
},
readyTimeoutMs: maestro.readyTimeoutMs ?? 30000,
})
}
getArenaStorageSettings() {
const gps = this.maestroConfig.gps ?? {}
return({
agentHashKey: gps.arenaStorage?.agentHashKey ?? 'arena:agents:[UID]',
agentsIndexKey: gps.arenaStorage?.agentsIndexKey ?? 'arena:agents',
})
}
isIdle() {
return(this.orchestrationState === MaestroState.IDLE)
}
isLive() {
return(this.orchestrationState === MaestroState.LIVE)
}
async init() {
const mysqlCfg = this.maestroConfig.mysql
if(!mysqlCfg) {
console.error('[Maestro] Missing mysql config')
return(false)
}
this.db = await MySQLClient.createPool(mysqlCfg)
this.simRepo = new SimRepository(this.db, MySQLClient.resolveDatabases(mysqlCfg), this.debug)
if(this.debug) console.log('[Maestro] MySQL pool ready')
return(true)
}
refreshArenaGroom() {
if(this.arenaCnx) {
this.arenaGroom = new ArenaGroom(
this.arenaCnx,
this.getArenaStorageSettings(),
this.debug
)
}
}
refreshPrepareQuorum() {
if(!this.arenaCnx) return
const { prepareAckChannel, readyTimeoutMs } = this.getMaestroSettings()
this.prepareQuorum = new PrepareQuorum({
ackChannel: prepareAckChannel,
timeoutMs: readyTimeoutMs,
matchesChan: this.arenaCnx.matchesChan.bind(this.arenaCnx),
debug: this.debug,
})
}
wireSystemConnexion(cnx) {
cnx.maestroSrv = this
cnx.accessRights = this.accessRights
cnx.reloadAccessRights = () => this.reloadAccessRights()
cnx.getAccessRights = () => this.getAccessRights()
if(!this.systemCnx || cnx.redisConfig.role === 'primary') {
this.systemCnx = cnx
}
}
wireArenaConnexion(cnx) {
cnx.maestroSrv = this
this.arenaCnxs.push(cnx)
if(!this.arenaCnx || cnx.redisConfig.role === 'primary') {
this.arenaCnx = cnx
this.refreshArenaGroom()
this.refreshPrepareQuorum()
}
}
resetOrchestration() {
this.orchestrationState = MaestroState.IDLE
this.simulationId = null
this.agentIds = []
this.prepareQuorum?.cancel()
}
handlePrepareAck(msg, chan) {
if(this.orchestrationState !== MaestroState.PREPARING) return(false)
if(!this.prepareQuorum) return(false)
return(this.prepareQuorum.handleMessage(msg, chan))
}
async publishLifecycle(eventType, payload) {
if(!this.arenaCnx) throw(new Error('No arena Redis connection'))
const { arenaChannel, senderId } = this.getMaestroSettings().lifecycle
await this.arenaCnx.redisPublish(arenaChannel, {
eventType,
sender: senderId,
payload,
})
if(this.debug) console.log(`[Maestro] Published ${eventType} simulationId=${payload.simulationId}`)
}
async startSimulation(userUuid, payload) {
if(!this.simRepo) return({ ok: false, err: 'Database not initialized' })
if(!this.arenaGroom) return({ ok: false, err: 'No arena Redis connection' })
if(!this.prepareQuorum) return({ ok: false, err: 'No prepare quorum (arena Redis not wired)' })
if(!this.isIdle()) return({ ok: false, err: 'A simulation is already in progress' })
const simulationUuid = payload?.simulationUuid
const infraId = payload?.infraId ?? null
const access = await this.simRepo.validateSimulationAccess(userUuid, simulationUuid)
if(!access.ok) return(access)
const keyframeId = access.sim.sim_root_kf_uuid
const agentsResult = await this.simRepo.loadKeyframeAgents(keyframeId)
if(!agentsResult.ok) return(agentsResult)
await this.arenaGroom.clearArena()
await this.arenaGroom.seedAgents(agentsResult.agents)
this.simulationId = simulationUuid
this.agentIds = agentsResult.agents.map(a => a.id)
this.orchestrationState = MaestroState.PREPARING
const lifecyclePayload = {
simulationId: this.simulationId,
agentIds: this.agentIds,
keyframeId,
infraId,
}
const expectedParticipants = buildPrepareQuorum(this.agentIds, this.maestroConfig)
const readyWait = this.prepareQuorum.begin(expectedParticipants, this.simulationId)
await this.publishLifecycle('onYourMarks', lifecyclePayload)
const quorum = await readyWait
if(!quorum.ok) {
await this.arenaGroom.clearArena()
this.resetOrchestration()
return(quorum)
}
await this.publishLifecycle('bigBang', {
simulationId: this.simulationId,
agentIds: this.agentIds,
})
this.orchestrationState = MaestroState.LIVE
if(this.debug) console.log(`[Maestro] LIVE simulationId=${this.simulationId}`)
return({
ok: true,
simulationId: this.simulationId,
keyframeId,
infraId,
agentIds: this.agentIds,
})
}
async stopSimulation(userUuid, payload) {
if(!this.simRepo) return({ ok: false, err: 'Database not initialized' })
if(!this.arenaGroom) return({ ok: false, err: 'No arena Redis connection' })
const simulationUuid = payload?.simulationUuid
const access = await this.simRepo.validateSimulationOwner(userUuid, simulationUuid)
if(!access.ok) return(access)
if(this.simulationId && this.simulationId !== simulationUuid) {
return({ ok: false, err: 'Another simulation is active' })
}
await this.arenaGroom.clearArena()
this.resetOrchestration()
if(this.debug) console.log(`[Maestro] Stopped simulationId=${simulationUuid}`)
return({ ok: true, simulationId: simulationUuid })
}
async reloadAccessRights() {
await this.configHelper.refreshAccessRights()
this.maestroConfig.accessRights = this.configHelper.config.accessRights
this.accessRights.refreshAccessRights(this.maestroConfig)
}
getAccessRights() {
return(this.maestroConfig.accessRights)
}
}
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export const MaestroState = {
IDLE: 'idle',
PREPARING: 'preparing',
LIVE: 'live',
}
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import yargs from 'yargs/yargs'
import { hideBin } from 'yargs/helpers'
import 'node:process'
import { RedisConnexion } from '../redisConnexion.js'
import { busReplyRoute } from '../bus/publishActionReply.js'
import { configHelper } from '../configHelper.js'
import { maestroServer } from './maestroServer.js'
import * as systemMesh from './actions/system/index.js'
import * as arenaMesh from './actions/arena/index.js'
const meshModules = {
system: systemMesh,
arena: arenaMesh,
}
const originalLog = console.log
const originalWarn = console.warn
const originalError = console.error
function logWithTimestamp(originalFn, level, ...args) {
const timestamp = new Date().toISOString()
originalFn(`[${timestamp}] [${level}]`, ...args)
}
console.log = (...args) => logWithTimestamp(originalLog, 'LOG', ...args)
console.warn = (...args) => logWithTimestamp(originalWarn, 'WARN', ...args)
console.error = (...args) => logWithTimestamp(originalError, 'ERROR', ...args)
const argv = yargs(hideBin(process.argv)).command('Maestro', 'Simulation orchestrator for P42', {})
.options({
'debug': {
description: 'shows debug info',
alias: 'd',
defaut: false,
type: 'boolean'
},
'config': {
description: 'Points to config file (default: ../config.json)',
alias: 'c',
default: '../config.json',
type: 'string'
},
}).help().version('1.0').argv
const debug = Boolean(process.env.DEBUG) || argv.debug
let cfgh = new configHelper({
localfile: argv.config,
})
function meshRedisConns(mesh, meshName, debug, rootConfig) {
const { redis, ...meshConfig } = mesh
const busRoute = busReplyRoute(rootConfig.maestro, meshName)
return redis.map(cfg =>
new RedisConnexion({
debug,
config: { ...cfg, ...meshConfig, maestro: rootConfig.maestro },
redisId: cfg.redisId,
meshName,
meshModule: meshModules[meshName],
senderId: busRoute?.senderId,
actionsReply: busRoute?.actionsReply,
})
)
}
async function startAllRedis(rootConfig, cfgh) {
if(debug) console.log('Starting all Redis instances...')
const redisConns = [
...meshRedisConns(rootConfig.systemMesh, 'system', debug, rootConfig),
...meshRedisConns(rootConfig.arenaMesh, 'arena', debug, rootConfig),
]
const srv = new maestroServer(cfgh, redisConns, debug)
for(const cnx of redisConns) {
if(cnx.meshName === 'system') srv.wireSystemConnexion(cnx)
else if(cnx.meshName === 'arena') srv.wireArenaConnexion(cnx)
}
const loginResults = await Promise.allSettled(
redisConns.map(async cnx => {
await cnx.redisLogin()
return(cnx.redisId)
})
)
const failedLogin = loginResults.filter(r => r.status !== 'fulfilled')
if(failedLogin.length > 0) {
console.error('Redis login failures:')
failedLogin.forEach((r, i) => {
const id = redisConns[i].redisId
console.error(`login failed for redis:[${id}] → ${r.reason}`)
})
throw new Error(
`Redis login failed for ${failedLogin.length}/${redisConns.length} instances`
)
}
if(debug) console.log('All Redis logins OK')
const chanResults = await Promise.allSettled(
redisConns.map(async cnx => {
await cnx.redisChansStart()
return(cnx.redisId)
})
)
const failedChans = chanResults.filter(r => r.status !== 'fulfilled')
if(failedChans.length > 0) {
console.error('Redis chansStart failures:')
failedChans.forEach((r, i) => {
const id = redisConns[i].redisId
console.error(`chansStart failed for redis:[${id}] → ${r.reason}`)
})
throw new Error(
`Redis chansStart failed for ${failedChans.length}/${redisConns.length} instances`
)
}
if(debug) console.log('All Redis chansStart OK')
return({ redisConns, srv })
}
cfgh.fetchConfig().then(async rootConfig => {
if(!rootConfig) {
console.error('Cannot get a valid configuration ! Aaarrghhh...')
process.exit()
}
console.log(`Debug mode : ${debug ? 'ON' : 'OFF'}`)
const { srv } = await startAllRedis(rootConfig, cfgh)
const dbOk = await srv.init()
if(!dbOk) {
console.error('Maestro MySQL init failed — exiting')
process.exit(1)
}
})
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{
"name": "p42Maestro",
"version": "1.0.0",
"description": "Simulation orchestrator God-daemon for P42",
"type": "module",
"dependencies": {
"yargs": "^17.7.2"
}
}
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export class PrepareQuorum {
constructor({ ackChannel, timeoutMs, matchesChan, debug = false }) {
this.ackChannel = ackChannel
this.timeoutMs = timeoutMs
this.matchesChan = matchesChan
this.debug = debug
this.expected = new Set()
this.ready = new Map()
this.simulationId = null
this.active = false
this.resolve = null
this.timer = null
}
begin(expectedParticipantIds, simulationId) {
this.cancel()
this.expected = new Set(expectedParticipantIds)
this.ready.clear()
this.simulationId = simulationId
this.active = true
if(this.debug) {
console.log(
`[Maestro] Prepare quorum armed: ${this.expected.size} participant(s) ` +
`(agents + primordial daemons), timeout ${this.timeoutMs}ms`
)
}
return(new Promise(resolve => {
this.resolve = resolve
this.timer = setTimeout(() => {
const missing = [...this.expected].filter(id => !this.ready.has(id))
this.#finish({
ok: false,
err: `Timeout waiting for readyToStart (${this.timeoutMs}ms); ` +
`missing: ${missing.join(', ') || 'unknown'}`,
})
}, this.timeoutMs)
}))
}
handleMessage(msg, chan) {
if(!this.active) return(false)
if(typeof(this.matchesChan) !== 'function') return(false)
if(!this.matchesChan(chan, this.ackChannel)) return(false)
if(msg?.eventType !== 'readyToStart') return(false)
const payload = msg.payload ?? {}
if(payload.simulationId !== this.simulationId) return(false)
const sender = msg.sender
if(!sender || !this.expected.has(sender)) {
if(this.debug) {
console.warn(`[Maestro] Ignoring readyToStart from unexpected participant: ${sender}`)
}
return(true)
}
if(!payload.success) {
this.#finish({
ok: false,
err: payload.err ?? `Participant ${sender} failed prepare`,
})
return(true)
}
this.ready.set(sender, payload)
if(this.debug) {
console.log(
`[Maestro] readyToStart from ${sender} ` +
`(${this.ready.size}/${this.expected.size})`
)
}
for(const participantId of this.expected) {
if(!this.ready.has(participantId)) return(true)
}
this.#finish({ ok: true })
return(true)
}
cancel() {
if(this.timer) {
clearTimeout(this.timer)
this.timer = null
}
this.active = false
this.resolve = null
this.expected.clear()
this.ready.clear()
this.simulationId = null
}
#finish(result) {
const resolve = this.resolve
this.cancel()
if(typeof(resolve) === 'function') resolve(result)
}
}
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const SKIP_PRIMORDIAL_SECTIONS = new Set([
'maestro',
'mysql',
'accessRights',
'systemMesh',
'arenaMesh',
])
export function getPrimordialDaemonIds(config = {}) {
const ids = []
for(const [section, block] of Object.entries(config)) {
if(SKIP_PRIMORDIAL_SECTIONS.has(section)) continue
if(!block || typeof(block) !== 'object' || Array.isArray(block)) continue
if(!block.primordialDaemon) continue
ids.push(typeof(block.senderId) === 'string' ? block.senderId : section)
}
return(ids)
}
export function buildPrepareQuorum(agentIds, config) {
const primordialIds = getPrimordialDaemonIds(config)
return([...agentIds, ...primordialIds])
}
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import { MySQLClient } from '@p42/p42modules'
const UUID_RE = /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i
export function isValidUuid(val) {
return(typeof(val) === 'string' && UUID_RE.test(val))
}
export class SimRepository {
constructor(dbPool, databases, debug = false) {
this.db = dbPool
this.guiDb = databases.guiDatabase
this.simDb = databases.simDatabase
this.debug = debug
}
#qualify(db, table) {
return(`\`${db}\`.${table}`)
}
#parseJsonObject(raw) {
let v = raw
if(v == null) return(null)
if(typeof(v) === 'string') {
try { v = JSON.parse(v) }
catch { return(null) }
}
if(typeof(v) !== 'object' || Array.isArray(v)) return(null)
return(v)
}
#parseGpsValues(raw) {
const v = this.#parseJsonObject(raw)
if(!v) return(null)
const position = v.position
const speed = v.speed ?? v.vector
if(!position || !speed) return(null)
const axes = ['x', 'y', 'z']
for(const axis of axes) {
if(typeof(position[axis]) !== 'number' || !Number.isFinite(position[axis])) return(null)
if(typeof(speed[axis]) !== 'number' || !Number.isFinite(speed[axis])) return(null)
}
return({
position: { x: position.x, y: position.y, z: position.z },
vector: { x: speed.x, y: speed.y, z: speed.z },
})
}
#parseStoreValues(raw) {
const v = this.#parseJsonObject(raw)
if(v == null) return(null)
return({ ...v })
}
async validateSimulationAccess(userUuid, simulationUuid) {
if(!isValidUuid(userUuid)) return({ ok: false, err: 'Invalid user UUID' })
if(!isValidUuid(simulationUuid)) return({ ok: false, err: 'Invalid simulation UUID' })
const rows = await MySQLClient.poolExecute(this.db, `
SELECT s.sim_id,
BIN_TO_UUID(s.sim_uuid) AS sim_uuid,
BIN_TO_UUID(s.sim_root_kf_uuid) AS sim_root_kf_uuid
FROM ${this.#qualify(this.simDb, 'simulations')} s
INNER JOIN ${this.#qualify(this.guiDb, 'simowners')} o ON o.own_sim_uuid = s.sim_uuid
INNER JOIN ${this.#qualify(this.guiDb, 'users')} u ON o.own_usr_id = u.usr_id
WHERE u.usr_uuid = ?
AND s.sim_uuid = UUID_TO_BIN(?)
`, [userUuid, simulationUuid])
if(!rows.length) return({ ok: false, err: 'Simulation not found or access denied' })
const sim = rows[0]
if(!sim.sim_root_kf_uuid) return({ ok: false, err: 'Simulation has no root keyframe' })
const kfRows = await MySQLClient.poolExecute(this.db, `
SELECT ekf_uuid
FROM ${this.#qualify(this.simDb, 'edited_keyframes')}
WHERE ekf_uuid = UUID_TO_BIN(?)
`, [sim.sim_root_kf_uuid])
if(!kfRows.length) return({ ok: false, err: 'Root keyframe not found' })
return({ ok: true, sim })
}
async validateSimulationOwner(userUuid, simulationUuid) {
if(!isValidUuid(userUuid)) return({ ok: false, err: 'Invalid user UUID' })
if(!isValidUuid(simulationUuid)) return({ ok: false, err: 'Invalid simulation UUID' })
const rows = await MySQLClient.poolExecute(this.db, `
SELECT s.sim_id,
BIN_TO_UUID(s.sim_uuid) AS sim_uuid,
BIN_TO_UUID(s.sim_root_kf_uuid) AS sim_root_kf_uuid
FROM ${this.#qualify(this.simDb, 'simulations')} s
INNER JOIN ${this.#qualify(this.guiDb, 'simowners')} o ON o.own_sim_uuid = s.sim_uuid
INNER JOIN ${this.#qualify(this.guiDb, 'users')} u ON o.own_usr_id = u.usr_id
WHERE u.usr_uuid = ?
AND s.sim_uuid = UUID_TO_BIN(?)
`, [userUuid, simulationUuid])
if(!rows.length) return({ ok: false, err: 'Simulation not found or access denied' })
return({ ok: true, sim: rows[0] })
}
async loadKeyframeAgents(keyframeId) {
const rows = await MySQLClient.poolExecute(this.db, `
SELECT BIN_TO_UUID(ekfs_agent_id) AS agent_id,
ekfs_gps_values,
ekfs_store_values
FROM ${this.#qualify(this.simDb, 'edited_kf_store')}
WHERE ekfs_ekf_uuid = UUID_TO_BIN(?)
`, [keyframeId])
const agents = []
const errors = []
for(const row of rows) {
const parsed = this.#parseGpsValues(row.ekfs_gps_values)
if(!parsed) {
errors.push(`Invalid GPS values for agent ${row.agent_id}`)
continue
}
const store = this.#parseStoreValues(row.ekfs_store_values)
if(store == null) {
errors.push(`Invalid store values for agent ${row.agent_id}`)
continue
}
agents.push({
id: row.agent_id,
position: parsed.position,
vector: parsed.vector,
store,
})
}
if(errors.length) return({ ok: false, err: errors.join('; '), agents: [] })
return({ ok: true, agents })
}
}
+33
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@@ -0,0 +1,33 @@
#!/bin/sh
set -a
. /etc/p42/secrets.env
set +a
daemon=p42Maestro
logfile=maestro.log
pid=$(pgrep -f "$daemon")
if [ -z "$pid" ]
then
node "${daemon}.js" --debug > "$logfile" 2>&1 &
pid=$!
sleep 1
if kill -0 "$pid" 2>/dev/null
then
echo ""
echo "$daemon is now running with PID=$pid"
echo ""
else
echo ""
echo "Failed to start $daemon. Check maestro.log"
echo ""
fi
else
echo ""
echo "$daemon is already running with PID=$pid"
echo ""
fi
+8
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@@ -0,0 +1,8 @@
#!/bin/sh
pid=`ps -ef | grep p42Maestro.js |grep -v grep | awk '{print $2}'`
if [ -n "$pid" ]
then
echo "killing pid: $pid"
kill -9 $pid
fi