80 lines
2.6 KiB
JavaScript
80 lines
2.6 KiB
JavaScript
import * as THREE from '/app/thirdparty/Three/three.module.js'
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import { OrbitControls } from '/app/thirdparty/Three/OrbitControls.module.js'
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import * as TWEEN from '/app/thirdparty/Three/tween.module.js'
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export class AgentPreview{
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constructor(canvasEl, agentSprites){
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Object.assign(this, app.helpers.helpers3D)
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this.agentSprites = app.Assets.Store.json.agentSprites
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this.canvasEl = canvasEl
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this.agentSprites = agentSprites
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this.currentAgentObj = null
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this.renderer = null
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this._animation = false
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this.initScene()
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}
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initScene(){
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// Scene
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this.scene = new THREE.Scene()
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// Camera
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this.camera = new THREE.PerspectiveCamera(75, this.canvasEl.clientWidth / this.canvasEl.clientHeight, 0.1, 1000)
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this.camera.position.set(3, 3, 5)
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this.camera.lookAt(0, 0, 0)
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this.camera.layers.enable(1)
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this.camera.layers.enable(2)
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// Lights
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const light = new THREE.DirectionalLight(0xffffff, 1)
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light.position.set(5, 5, 5)
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light.intensity = 2
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this.scene.add(light)
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this.scene.add(new THREE.AmbientLight(0xffffff, 0.4))
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this.renderer = new THREE.WebGLRenderer({ antialias: true, canvas: this.canvasEl })
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}
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startRendering(){
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//this.renderer.addControls()
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this.renderer.render(this.scene, this.camera)
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}
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setAgent(id){
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if(this.currentAgentObj && (this.scene.children.includes(this.currentAgentObj))){
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this.scene.remove(this.currentAgentObj)
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}
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const agentSprite = this.agentSprites.find(item => item.atp_id==id)
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if(!agentSprite) return
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this.currentAgentObj = this.agentFromJSON('previewedAgent', agentSprite.asp_3d)
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this.currentAgentObj.position.set(0, 0, 0)
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this.scene.add(this.currentAgentObj)
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this.cameraAutoFrame(this.currentAgentObj, this.camera, 2)
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}
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set animation(value){
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this._animation = value
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if(value) this._animate()
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}
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get animation(){
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return(this._animation)
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}
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_animate = () => { // to avoid having to bind(this) in requestAnimationFrame, because one bound fn per frame = continuous GC load
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requestAnimationFrame(this._animate)
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if(this.currentAgentObj && this.animation){
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this.currentAgentObj.rotation.x += 0.005
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this.currentAgentObj.rotation.y += 0.01
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}
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this.renderer.render(this.scene, this.camera)
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}
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}
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// Make this module available to common JS
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if(!app.LoadedModules) app.LoadedModules = {}
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app.LoadedModules.AgentPreview = AgentPreview
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