restructured rendering, added Tweener & smoothMove
This commit is contained in:
@@ -0,0 +1,28 @@
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{
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"molecule1": {
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"type": "Mesh",
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"geometry": { "type": "BoxGeometry", "args": [1, 1, 1] },
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"material": { "type": "MeshStandardMaterial", "color": "orange" },
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"children": [
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{
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"type": "Mesh",
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"geometry": { "type": "SphereGeometry", "args": [0.3, 16, 16] },
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"material": { "type": "MeshStandardMaterial", "color": "blue" },
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"position": [0, 0.5, 0]
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}
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]
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},
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"molecule2": {
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"type": "Mesh",
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"geometry": { "type": "SphereGeometry", "args": [1, 1, 1] },
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"material": { "type": "MeshStandardMaterial", "color": "green" },
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"children": [
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{
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"type": "Mesh",
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"geometry": { "type": "SphereGeometry", "args": [0.3, 16, 16] },
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"material": { "type": "MeshStandardMaterial", "color": "red" },
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"position": [0, 1, 0]
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}
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]
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}
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}
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@@ -1,23 +0,0 @@
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[
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{
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"master": "BP_PO",
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"surrogates": [
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{"role": "BP_PO", "track": "ignore", "domain": "ignore"},
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{"role": "BP_HoU", "track": "ignore", "domain": "ignore"},
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{"role": "BP_SPOC_Plugin", "track": "daTai94ymStyRbQWybH3eDw", "domain": "set"},
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{"role": "BP_SPOC_FastTrack", "track": "d7xAg5kIhQYeDMB1H6eXnBg", "domain": "set"}
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]
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},
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{
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"master": "BP_SPOC_FastTrack",
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"surrogates": [
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{"role": "BP_SPOC_FastTrack", "track": "inherit", "domain": "inherit"}
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]
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},
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{
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"master": "BP_SPOC_Plugin",
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"surrogates": [
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{"role": "BP_SPOC_Plugin", "track": "inherit", "domain": "inherit"}
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]
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}
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]
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@@ -131,7 +131,7 @@ body[eicapp] {
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padding: var(--eicui-base-spacing-2xs) var(--eicui-base-spacing-2xs);
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cursor: default;
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margin: 0;
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overflow: auto;
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overflow: hidden;
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transition: all 0.5s;
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flex: 1 1 auto;
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@@ -2,7 +2,7 @@ class DashboardsController extends EICController {
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constructor(params) {
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super(params)
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this.agentDefs = app.Assets.Store.json.agentDefs
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}
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/**
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@@ -10,12 +10,29 @@ class DashboardsController extends EICController {
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* @returns
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*/
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index() {
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let models = {
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const models = {
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// mailings: new MailingsModel(payload['/mailings'].permissions)
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}
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// await app.Assets.loadHtml({name:'mailing/tile.html'})
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const ttb = new app.LoadedModules.Threetobus()
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ttb.initScene()
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const m1 = ttb.buildFromJSON(this.agentDefs.molecule1)
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m1.name = 'agent42'
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ttb.scene.add(m1)
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setTimeout(() => {
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ttb.smoothRelMove({
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object: m1,
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dX: 5,
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dY:0,
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dZ:0,
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delay: 1500,
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easing: 'Quadratic',
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easingMode: 'InOut',
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})
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},3000)
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this.loadWindow(
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'dashboards/MainDashboardView',
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'visualisers/SpaceView',
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{
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title: '3D view',
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static: true,
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@@ -29,11 +46,14 @@ class DashboardsController extends EICController {
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},
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{
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models: models,
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mode: '3D'
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agentDefs: this.agentDefs,
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rendererId:'3drenderer',
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mode: '3D',
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ttb: ttb,
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}
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)
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this.loadWindow(
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'dashboards/MainDashboardView',
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'visualisers/SpaceView',
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{
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title: '2D View',
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static: true,
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@@ -47,7 +67,10 @@ class DashboardsController extends EICController {
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},
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{
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models: models,
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mode: '2D'
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agentDefs: this.agentDefs,
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rendererId:'2drenderer',
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mode: '2D',
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ttb: ttb,
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}
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)
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}
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@@ -10,7 +10,7 @@
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"models": [
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],
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"views": [
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"dashboards/MainDashboardView"
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"visualisers/SpaceView"
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],
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"controllerDependencies": [
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"/helpers/basicDialogs",
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@@ -18,12 +18,14 @@
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"/helpers/activeAttributes",
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"/thirdparty/Threetobus/three.module",
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"/thirdparty/Threetobus/OrbitControls.module",
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"/thirdparty/Threetobus/tween.module",
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"/thirdparty/Threetobus/threetobus.module"
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],
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"assets": {
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"styles": [
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],
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"json": [
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{"id":"agentDefs", "name": "agents/basic3D.json"}
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]
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}
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}
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+65
-41
@@ -1,24 +1,24 @@
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import * as THREE from './three.module.js';
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import { OrbitControls } from './OrbitControls.module.js';
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import * as THREE from './three.module.js'
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import { OrbitControls } from './OrbitControls.module.js'
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import * as TWEEN from './tween.module.js'
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export class Threetobus{
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constructor(canvasEl){
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this.canvasEl = canvasEl
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constructor(){
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this.cameras = {}
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this.renderers = []
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}
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initScene(){
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// Scene
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this.scene = new THREE.Scene()
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this.grid = new THREE.GridHelper(20, 20, 0x444444, 0x888888)
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//this.grid.rotation.x = Math.PI / 2 // Default is on the XZ plane → rotate to XY
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this.grid = new THREE.GridHelper(20, 20, 0x8888AA, 0x8888AA)
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this.scene.add(this.grid)
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// Cameras
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this.cameras.persp1 = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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this.cameras.persp1.position.set(3, 3, 5)
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this.cameras.camPerspective = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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this.cameras.camPerspective.position.set(3, 3, 5)
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const aspect = window.innerWidth / window.innerHeight
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const frustumSize = 10
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this.cameras.cam2Dtop = new THREE.OrthographicCamera(
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@@ -31,7 +31,6 @@ export class Threetobus{
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)
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this.cameras.cam2Dtop.position.set(0, 100, 0)
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this.cameras.cam2Dtop.lookAt(0, 0, 0)
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//this.camera = this.cameras.persp1
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// Lights
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const light = new THREE.DirectionalLight(0xffffff, 1)
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@@ -40,31 +39,21 @@ export class Threetobus{
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this.scene.add(light)
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this.scene.add(new THREE.AmbientLight(0xffffff, 0.4))
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// Renderer
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this.renderer = new THREE.WebGLRenderer({ antialias: true, canvas: this.canvasEl })
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}
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startRendering(mode){
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startRendering(canvasEl, mode){
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let renderEngine
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if(mode=='2D'){
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this.changeCamera('cam2Dtop')
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} else if(mode=='3D') {
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this.changeCamera('persp1')
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this.controls = new OrbitControls(this.camera, this.renderer.domElement)
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window.addEventListener('resize', () => {
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this.camera.aspect = window.innerWidth / window.innerHeight
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this.camera.updateProjectionMatrix()
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renderer.setSize(window.innerWidth, window.innerHeight)
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})
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}
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this.render()
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renderEngine = new RenderingEngine(canvasEl, this.scene, this.cameras.cam2Dtop)
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} else if(mode=='3D') {
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renderEngine = new RenderingEngine(canvasEl, this.scene, this.cameras.camPerspective)
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renderEngine.addControls()
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} else console.error('Unknown rendering mode !')
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renderEngine.render()
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this.renderers.push(renderEngine)
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}
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changeCamera(camName){
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if(camName in this.cameras){
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this.camera = this.cameras[camName]
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}
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}
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buildFromJSON(desc){
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let obj
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@@ -93,20 +82,47 @@ export class Threetobus{
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return obj
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}
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_resizeRendererToDisplaySize() {
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const canvas = this.renderer.domElement
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const width = canvas.clientWidth
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const height = canvas.clientHeight
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if (canvas.width !== width || canvas.height !== height) {
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this.renderer.setSize(width, height, false)
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return true
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}
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return false
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smoothRelMove(options){
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// options: object, dX, dY, dZ, delay, easing, easingMode
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// easings: Linear, Quadratic, Cubic, Quartic, Quintic, Sinusoidal, Exponential, Circular, Elastic, Back, Bounce
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// easingMode: In → starts slow, accelerates towards the end.
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// Out → starts fast, decelerates smoothly.
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// InOut → slow at both ends, faster in the middle.
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options.easing = options.easing ? options.easing : 'Quadratic'
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options.easingMode = options.easingMode ? options.easingMode : 'InOut'
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new TWEEN.Tween(options.object.position)
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.to({ x: options.object.position.x + options.dX,
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y: options.object.position.y + options.dY,
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z: options.object.position.z + options.dZ,
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}, options.delay)
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.easing(TWEEN.Easing[options.easing][options.easingMode])
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.start()
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}
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}
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class RenderingEngine{
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constructor(canvasEl, scene, camera){
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this.canvasEl = canvasEl
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this.scene = scene
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this.renderer = new THREE.WebGLRenderer({ antialias: true, canvas: this.canvasEl })
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this.camera = camera
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}
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addControls(){
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this.controls = new OrbitControls(this.camera, this.canvasEl)
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window.addEventListener('resize', () => {
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this.camera.aspect = window.innerWidth / window.innerHeight
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this.camera.updateProjectionMatrix()
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this.renderer.setSize(window.innerWidth, window.innerHeight)
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})
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}
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render() {
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if(this._resizeRendererToDisplaySize()) {
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this.camera.aspect = this.renderer.domElement.clientWidth / this.renderer.domElement.clientHeight
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TWEEN.update()
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if(this.resizeRendererToDisplaySize()) {
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this.camera.aspect = this.renderer.domElement.clientWidth / this.canvasEl.clientHeight
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this.camera.updateProjectionMatrix()
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}
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this.renderer.render(this.scene, this.camera)
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@@ -114,9 +130,17 @@ export class Threetobus{
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}
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resizeRendererToDisplaySize() {
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const width = this.canvasEl.clientWidth
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const height = this.canvasEl.clientHeight
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if (this.canvasEl.width !== width || this.canvasEl.height !== height) {
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this.renderer.setSize(width, height, false)
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return true
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}
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return false
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}
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}
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// Make this module available to common JS
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if(!app.LoadedModules) app.LoadedModules = {}
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app.LoadedModules.Threetobus = Threetobus
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+803
@@ -0,0 +1,803 @@
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/**
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* The Ease class provides a collection of easing functions for use with tween.js.
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*/
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var Easing = {
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Linear: {
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None: function (amount) {
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return amount;
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},
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},
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Quadratic: {
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In: function (amount) {
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return amount * amount;
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},
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Out: function (amount) {
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return amount * (2 - amount);
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},
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InOut: function (amount) {
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if ((amount *= 2) < 1) {
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return 0.5 * amount * amount;
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}
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return -0.5 * (--amount * (amount - 2) - 1);
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},
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},
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Cubic: {
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In: function (amount) {
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return amount * amount * amount;
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},
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Out: function (amount) {
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return --amount * amount * amount + 1;
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},
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InOut: function (amount) {
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if ((amount *= 2) < 1) {
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return 0.5 * amount * amount * amount;
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}
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return 0.5 * ((amount -= 2) * amount * amount + 2);
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},
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},
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Quartic: {
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In: function (amount) {
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return amount * amount * amount * amount;
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},
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Out: function (amount) {
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return 1 - --amount * amount * amount * amount;
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},
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InOut: function (amount) {
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if ((amount *= 2) < 1) {
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return 0.5 * amount * amount * amount * amount;
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}
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return -0.5 * ((amount -= 2) * amount * amount * amount - 2);
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},
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},
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Quintic: {
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In: function (amount) {
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return amount * amount * amount * amount * amount;
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},
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Out: function (amount) {
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return --amount * amount * amount * amount * amount + 1;
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},
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InOut: function (amount) {
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if ((amount *= 2) < 1) {
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return 0.5 * amount * amount * amount * amount * amount;
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}
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return 0.5 * ((amount -= 2) * amount * amount * amount * amount + 2);
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},
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},
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Sinusoidal: {
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In: function (amount) {
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return 1 - Math.cos((amount * Math.PI) / 2);
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},
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Out: function (amount) {
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return Math.sin((amount * Math.PI) / 2);
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},
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InOut: function (amount) {
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return 0.5 * (1 - Math.cos(Math.PI * amount));
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},
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},
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Exponential: {
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In: function (amount) {
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return amount === 0 ? 0 : Math.pow(1024, amount - 1);
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},
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Out: function (amount) {
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return amount === 1 ? 1 : 1 - Math.pow(2, -10 * amount);
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},
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InOut: function (amount) {
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if (amount === 0) {
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return 0;
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}
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if (amount === 1) {
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return 1;
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}
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if ((amount *= 2) < 1) {
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return 0.5 * Math.pow(1024, amount - 1);
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}
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return 0.5 * (-Math.pow(2, -10 * (amount - 1)) + 2);
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},
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},
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Circular: {
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In: function (amount) {
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return 1 - Math.sqrt(1 - amount * amount);
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},
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Out: function (amount) {
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return Math.sqrt(1 - --amount * amount);
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},
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InOut: function (amount) {
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if ((amount *= 2) < 1) {
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return -0.5 * (Math.sqrt(1 - amount * amount) - 1);
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}
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return 0.5 * (Math.sqrt(1 - (amount -= 2) * amount) + 1);
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},
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},
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Elastic: {
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In: function (amount) {
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if (amount === 0) {
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return 0;
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}
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if (amount === 1) {
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return 1;
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}
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return -Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
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},
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Out: function (amount) {
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if (amount === 0) {
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return 0;
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}
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if (amount === 1) {
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return 1;
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}
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return Math.pow(2, -10 * amount) * Math.sin((amount - 0.1) * 5 * Math.PI) + 1;
|
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},
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InOut: function (amount) {
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if (amount === 0) {
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return 0;
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}
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if (amount === 1) {
|
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return 1;
|
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}
|
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amount *= 2;
|
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if (amount < 1) {
|
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return -0.5 * Math.pow(2, 10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI);
|
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}
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return 0.5 * Math.pow(2, -10 * (amount - 1)) * Math.sin((amount - 1.1) * 5 * Math.PI) + 1;
|
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},
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||||
},
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Back: {
|
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In: function (amount) {
|
||||
var s = 1.70158;
|
||||
return amount * amount * ((s + 1) * amount - s);
|
||||
},
|
||||
Out: function (amount) {
|
||||
var s = 1.70158;
|
||||
return --amount * amount * ((s + 1) * amount + s) + 1;
|
||||
},
|
||||
InOut: function (amount) {
|
||||
var s = 1.70158 * 1.525;
|
||||
if ((amount *= 2) < 1) {
|
||||
return 0.5 * (amount * amount * ((s + 1) * amount - s));
|
||||
}
|
||||
return 0.5 * ((amount -= 2) * amount * ((s + 1) * amount + s) + 2);
|
||||
},
|
||||
},
|
||||
Bounce: {
|
||||
In: function (amount) {
|
||||
return 1 - Easing.Bounce.Out(1 - amount);
|
||||
},
|
||||
Out: function (amount) {
|
||||
if (amount < 1 / 2.75) {
|
||||
return 7.5625 * amount * amount;
|
||||
}
|
||||
else if (amount < 2 / 2.75) {
|
||||
return 7.5625 * (amount -= 1.5 / 2.75) * amount + 0.75;
|
||||
}
|
||||
else if (amount < 2.5 / 2.75) {
|
||||
return 7.5625 * (amount -= 2.25 / 2.75) * amount + 0.9375;
|
||||
}
|
||||
else {
|
||||
return 7.5625 * (amount -= 2.625 / 2.75) * amount + 0.984375;
|
||||
}
|
||||
},
|
||||
InOut: function (amount) {
|
||||
if (amount < 0.5) {
|
||||
return Easing.Bounce.In(amount * 2) * 0.5;
|
||||
}
|
||||
return Easing.Bounce.Out(amount * 2 - 1) * 0.5 + 0.5;
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
var now;
|
||||
// Include a performance.now polyfill.
|
||||
// In node.js, use process.hrtime.
|
||||
// eslint-disable-next-line
|
||||
// @ts-ignore
|
||||
if (typeof self === 'undefined' && typeof process !== 'undefined' && process.hrtime) {
|
||||
now = function () {
|
||||
// eslint-disable-next-line
|
||||
// @ts-ignore
|
||||
var time = process.hrtime();
|
||||
// Convert [seconds, nanoseconds] to milliseconds.
|
||||
return time[0] * 1000 + time[1] / 1000000;
|
||||
};
|
||||
}
|
||||
// In a browser, use self.performance.now if it is available.
|
||||
else if (typeof self !== 'undefined' && self.performance !== undefined && self.performance.now !== undefined) {
|
||||
// This must be bound, because directly assigning this function
|
||||
// leads to an invocation exception in Chrome.
|
||||
now = self.performance.now.bind(self.performance);
|
||||
}
|
||||
// Use Date.now if it is available.
|
||||
else if (Date.now !== undefined) {
|
||||
now = Date.now;
|
||||
}
|
||||
// Otherwise, use 'new Date().getTime()'.
|
||||
else {
|
||||
now = function () {
|
||||
return new Date().getTime();
|
||||
};
|
||||
}
|
||||
var now$1 = now;
|
||||
|
||||
/**
|
||||
* Controlling groups of tweens
|
||||
*
|
||||
* Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
|
||||
* In these cases, you may want to create your own smaller groups of tween
|
||||
*/
|
||||
var Group = /** @class */ (function () {
|
||||
function Group() {
|
||||
this._tweens = {};
|
||||
this._tweensAddedDuringUpdate = {};
|
||||
}
|
||||
Group.prototype.getAll = function () {
|
||||
var _this = this;
|
||||
return Object.keys(this._tweens).map(function (tweenId) {
|
||||
return _this._tweens[tweenId];
|
||||
});
|
||||
};
|
||||
Group.prototype.removeAll = function () {
|
||||
this._tweens = {};
|
||||
};
|
||||
Group.prototype.add = function (tween) {
|
||||
this._tweens[tween.getId()] = tween;
|
||||
this._tweensAddedDuringUpdate[tween.getId()] = tween;
|
||||
};
|
||||
Group.prototype.remove = function (tween) {
|
||||
delete this._tweens[tween.getId()];
|
||||
delete this._tweensAddedDuringUpdate[tween.getId()];
|
||||
};
|
||||
Group.prototype.update = function (time, preserve) {
|
||||
if (time === void 0) { time = now$1(); }
|
||||
if (preserve === void 0) { preserve = false; }
|
||||
var tweenIds = Object.keys(this._tweens);
|
||||
if (tweenIds.length === 0) {
|
||||
return false;
|
||||
}
|
||||
// Tweens are updated in "batches". If you add a new tween during an
|
||||
// update, then the new tween will be updated in the next batch.
|
||||
// If you remove a tween during an update, it may or may not be updated.
|
||||
// However, if the removed tween was added during the current batch,
|
||||
// then it will not be updated.
|
||||
while (tweenIds.length > 0) {
|
||||
this._tweensAddedDuringUpdate = {};
|
||||
for (var i = 0; i < tweenIds.length; i++) {
|
||||
var tween = this._tweens[tweenIds[i]];
|
||||
var autoStart = !preserve;
|
||||
if (tween && tween.update(time, autoStart) === false && !preserve) {
|
||||
delete this._tweens[tweenIds[i]];
|
||||
}
|
||||
}
|
||||
tweenIds = Object.keys(this._tweensAddedDuringUpdate);
|
||||
}
|
||||
return true;
|
||||
};
|
||||
return Group;
|
||||
}());
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
var Interpolation = {
|
||||
Linear: function (v, k) {
|
||||
var m = v.length - 1;
|
||||
var f = m * k;
|
||||
var i = Math.floor(f);
|
||||
var fn = Interpolation.Utils.Linear;
|
||||
if (k < 0) {
|
||||
return fn(v[0], v[1], f);
|
||||
}
|
||||
if (k > 1) {
|
||||
return fn(v[m], v[m - 1], m - f);
|
||||
}
|
||||
return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
|
||||
},
|
||||
Bezier: function (v, k) {
|
||||
var b = 0;
|
||||
var n = v.length - 1;
|
||||
var pw = Math.pow;
|
||||
var bn = Interpolation.Utils.Bernstein;
|
||||
for (var i = 0; i <= n; i++) {
|
||||
b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
|
||||
}
|
||||
return b;
|
||||
},
|
||||
CatmullRom: function (v, k) {
|
||||
var m = v.length - 1;
|
||||
var f = m * k;
|
||||
var i = Math.floor(f);
|
||||
var fn = Interpolation.Utils.CatmullRom;
|
||||
if (v[0] === v[m]) {
|
||||
if (k < 0) {
|
||||
i = Math.floor((f = m * (1 + k)));
|
||||
}
|
||||
return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
|
||||
}
|
||||
else {
|
||||
if (k < 0) {
|
||||
return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
|
||||
}
|
||||
if (k > 1) {
|
||||
return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
|
||||
}
|
||||
return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
|
||||
}
|
||||
},
|
||||
Utils: {
|
||||
Linear: function (p0, p1, t) {
|
||||
return (p1 - p0) * t + p0;
|
||||
},
|
||||
Bernstein: function (n, i) {
|
||||
var fc = Interpolation.Utils.Factorial;
|
||||
return fc(n) / fc(i) / fc(n - i);
|
||||
},
|
||||
Factorial: (function () {
|
||||
var a = [1];
|
||||
return function (n) {
|
||||
var s = 1;
|
||||
if (a[n]) {
|
||||
return a[n];
|
||||
}
|
||||
for (var i = n; i > 1; i--) {
|
||||
s *= i;
|
||||
}
|
||||
a[n] = s;
|
||||
return s;
|
||||
};
|
||||
})(),
|
||||
CatmullRom: function (p0, p1, p2, p3, t) {
|
||||
var v0 = (p2 - p0) * 0.5;
|
||||
var v1 = (p3 - p1) * 0.5;
|
||||
var t2 = t * t;
|
||||
var t3 = t * t2;
|
||||
return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
/**
|
||||
* Utils
|
||||
*/
|
||||
var Sequence = /** @class */ (function () {
|
||||
function Sequence() {
|
||||
}
|
||||
Sequence.nextId = function () {
|
||||
return Sequence._nextId++;
|
||||
};
|
||||
Sequence._nextId = 0;
|
||||
return Sequence;
|
||||
}());
|
||||
|
||||
var mainGroup = new Group();
|
||||
|
||||
/**
|
||||
* Tween.js - Licensed under the MIT license
|
||||
* https://github.com/tweenjs/tween.js
|
||||
* ----------------------------------------------
|
||||
*
|
||||
* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
|
||||
* Thank you all, you're awesome!
|
||||
*/
|
||||
var Tween = /** @class */ (function () {
|
||||
function Tween(_object, _group) {
|
||||
if (_group === void 0) { _group = mainGroup; }
|
||||
this._object = _object;
|
||||
this._group = _group;
|
||||
this._isPaused = false;
|
||||
this._pauseStart = 0;
|
||||
this._valuesStart = {};
|
||||
this._valuesEnd = {};
|
||||
this._valuesStartRepeat = {};
|
||||
this._duration = 1000;
|
||||
this._initialRepeat = 0;
|
||||
this._repeat = 0;
|
||||
this._yoyo = false;
|
||||
this._isPlaying = false;
|
||||
this._reversed = false;
|
||||
this._delayTime = 0;
|
||||
this._startTime = 0;
|
||||
this._easingFunction = Easing.Linear.None;
|
||||
this._interpolationFunction = Interpolation.Linear;
|
||||
this._chainedTweens = [];
|
||||
this._onStartCallbackFired = false;
|
||||
this._id = Sequence.nextId();
|
||||
this._isChainStopped = false;
|
||||
this._goToEnd = false;
|
||||
}
|
||||
Tween.prototype.getId = function () {
|
||||
return this._id;
|
||||
};
|
||||
Tween.prototype.isPlaying = function () {
|
||||
return this._isPlaying;
|
||||
};
|
||||
Tween.prototype.isPaused = function () {
|
||||
return this._isPaused;
|
||||
};
|
||||
Tween.prototype.to = function (properties, duration) {
|
||||
// TODO? restore this, then update the 07_dynamic_to example to set fox
|
||||
// tween's to on each update. That way the behavior is opt-in (there's
|
||||
// currently no opt-out).
|
||||
// for (const prop in properties) this._valuesEnd[prop] = properties[prop]
|
||||
this._valuesEnd = Object.create(properties);
|
||||
if (duration !== undefined) {
|
||||
this._duration = duration;
|
||||
}
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.duration = function (d) {
|
||||
this._duration = d;
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.start = function (time) {
|
||||
if (this._isPlaying) {
|
||||
return this;
|
||||
}
|
||||
// eslint-disable-next-line
|
||||
this._group && this._group.add(this);
|
||||
this._repeat = this._initialRepeat;
|
||||
if (this._reversed) {
|
||||
// If we were reversed (f.e. using the yoyo feature) then we need to
|
||||
// flip the tween direction back to forward.
|
||||
this._reversed = false;
|
||||
for (var property in this._valuesStartRepeat) {
|
||||
this._swapEndStartRepeatValues(property);
|
||||
this._valuesStart[property] = this._valuesStartRepeat[property];
|
||||
}
|
||||
}
|
||||
this._isPlaying = true;
|
||||
this._isPaused = false;
|
||||
this._onStartCallbackFired = false;
|
||||
this._isChainStopped = false;
|
||||
this._startTime = time !== undefined ? (typeof time === 'string' ? now$1() + parseFloat(time) : time) : now$1();
|
||||
this._startTime += this._delayTime;
|
||||
this._setupProperties(this._object, this._valuesStart, this._valuesEnd, this._valuesStartRepeat);
|
||||
return this;
|
||||
};
|
||||
Tween.prototype._setupProperties = function (_object, _valuesStart, _valuesEnd, _valuesStartRepeat) {
|
||||
for (var property in _valuesEnd) {
|
||||
var startValue = _object[property];
|
||||
var startValueIsArray = Array.isArray(startValue);
|
||||
var propType = startValueIsArray ? 'array' : typeof startValue;
|
||||
var isInterpolationList = !startValueIsArray && Array.isArray(_valuesEnd[property]);
|
||||
// If `to()` specifies a property that doesn't exist in the source object,
|
||||
// we should not set that property in the object
|
||||
if (propType === 'undefined' || propType === 'function') {
|
||||
continue;
|
||||
}
|
||||
// Check if an Array was provided as property value
|
||||
if (isInterpolationList) {
|
||||
var endValues = _valuesEnd[property];
|
||||
if (endValues.length === 0) {
|
||||
continue;
|
||||
}
|
||||
// handle an array of relative values
|
||||
endValues = endValues.map(this._handleRelativeValue.bind(this, startValue));
|
||||
// Create a local copy of the Array with the start value at the front
|
||||
_valuesEnd[property] = [startValue].concat(endValues);
|
||||
}
|
||||
// handle the deepness of the values
|
||||
if ((propType === 'object' || startValueIsArray) && startValue && !isInterpolationList) {
|
||||
_valuesStart[property] = startValueIsArray ? [] : {};
|
||||
// eslint-disable-next-line
|
||||
for (var prop in startValue) {
|
||||
// eslint-disable-next-line
|
||||
// @ts-ignore FIXME?
|
||||
_valuesStart[property][prop] = startValue[prop];
|
||||
}
|
||||
_valuesStartRepeat[property] = startValueIsArray ? [] : {}; // TODO? repeat nested values? And yoyo? And array values?
|
||||
// eslint-disable-next-line
|
||||
// @ts-ignore FIXME?
|
||||
this._setupProperties(startValue, _valuesStart[property], _valuesEnd[property], _valuesStartRepeat[property]);
|
||||
}
|
||||
else {
|
||||
// Save the starting value, but only once.
|
||||
if (typeof _valuesStart[property] === 'undefined') {
|
||||
_valuesStart[property] = startValue;
|
||||
}
|
||||
if (!startValueIsArray) {
|
||||
// eslint-disable-next-line
|
||||
// @ts-ignore FIXME?
|
||||
_valuesStart[property] *= 1.0; // Ensures we're using numbers, not strings
|
||||
}
|
||||
if (isInterpolationList) {
|
||||
// eslint-disable-next-line
|
||||
// @ts-ignore FIXME?
|
||||
_valuesStartRepeat[property] = _valuesEnd[property].slice().reverse();
|
||||
}
|
||||
else {
|
||||
_valuesStartRepeat[property] = _valuesStart[property] || 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
Tween.prototype.stop = function () {
|
||||
if (!this._isChainStopped) {
|
||||
this._isChainStopped = true;
|
||||
this.stopChainedTweens();
|
||||
}
|
||||
if (!this._isPlaying) {
|
||||
return this;
|
||||
}
|
||||
// eslint-disable-next-line
|
||||
this._group && this._group.remove(this);
|
||||
this._isPlaying = false;
|
||||
this._isPaused = false;
|
||||
if (this._onStopCallback) {
|
||||
this._onStopCallback(this._object);
|
||||
}
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.end = function () {
|
||||
this._goToEnd = true;
|
||||
this.update(Infinity);
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.pause = function (time) {
|
||||
if (time === void 0) { time = now$1(); }
|
||||
if (this._isPaused || !this._isPlaying) {
|
||||
return this;
|
||||
}
|
||||
this._isPaused = true;
|
||||
this._pauseStart = time;
|
||||
// eslint-disable-next-line
|
||||
this._group && this._group.remove(this);
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.resume = function (time) {
|
||||
if (time === void 0) { time = now$1(); }
|
||||
if (!this._isPaused || !this._isPlaying) {
|
||||
return this;
|
||||
}
|
||||
this._isPaused = false;
|
||||
this._startTime += time - this._pauseStart;
|
||||
this._pauseStart = 0;
|
||||
// eslint-disable-next-line
|
||||
this._group && this._group.add(this);
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.stopChainedTweens = function () {
|
||||
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
|
||||
this._chainedTweens[i].stop();
|
||||
}
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.group = function (group) {
|
||||
this._group = group;
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.delay = function (amount) {
|
||||
this._delayTime = amount;
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.repeat = function (times) {
|
||||
this._initialRepeat = times;
|
||||
this._repeat = times;
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.repeatDelay = function (amount) {
|
||||
this._repeatDelayTime = amount;
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.yoyo = function (yoyo) {
|
||||
this._yoyo = yoyo;
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.easing = function (easingFunction) {
|
||||
this._easingFunction = easingFunction;
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.interpolation = function (interpolationFunction) {
|
||||
this._interpolationFunction = interpolationFunction;
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.chain = function () {
|
||||
var tweens = [];
|
||||
for (var _i = 0; _i < arguments.length; _i++) {
|
||||
tweens[_i] = arguments[_i];
|
||||
}
|
||||
this._chainedTweens = tweens;
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.onStart = function (callback) {
|
||||
this._onStartCallback = callback;
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.onUpdate = function (callback) {
|
||||
this._onUpdateCallback = callback;
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.onRepeat = function (callback) {
|
||||
this._onRepeatCallback = callback;
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.onComplete = function (callback) {
|
||||
this._onCompleteCallback = callback;
|
||||
return this;
|
||||
};
|
||||
Tween.prototype.onStop = function (callback) {
|
||||
this._onStopCallback = callback;
|
||||
return this;
|
||||
};
|
||||
/**
|
||||
* @returns true if the tween is still playing after the update, false
|
||||
* otherwise (calling update on a paused tween still returns true because
|
||||
* it is still playing, just paused).
|
||||
*/
|
||||
Tween.prototype.update = function (time, autoStart) {
|
||||
if (time === void 0) { time = now$1(); }
|
||||
if (autoStart === void 0) { autoStart = true; }
|
||||
if (this._isPaused)
|
||||
return true;
|
||||
var property;
|
||||
var elapsed;
|
||||
var endTime = this._startTime + this._duration;
|
||||
if (!this._goToEnd && !this._isPlaying) {
|
||||
if (time > endTime)
|
||||
return false;
|
||||
if (autoStart)
|
||||
this.start(time);
|
||||
}
|
||||
this._goToEnd = false;
|
||||
if (time < this._startTime) {
|
||||
return true;
|
||||
}
|
||||
if (this._onStartCallbackFired === false) {
|
||||
if (this._onStartCallback) {
|
||||
this._onStartCallback(this._object);
|
||||
}
|
||||
this._onStartCallbackFired = true;
|
||||
}
|
||||
elapsed = (time - this._startTime) / this._duration;
|
||||
elapsed = this._duration === 0 || elapsed > 1 ? 1 : elapsed;
|
||||
var value = this._easingFunction(elapsed);
|
||||
// properties transformations
|
||||
this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
|
||||
if (this._onUpdateCallback) {
|
||||
this._onUpdateCallback(this._object, elapsed);
|
||||
}
|
||||
if (elapsed === 1) {
|
||||
if (this._repeat > 0) {
|
||||
if (isFinite(this._repeat)) {
|
||||
this._repeat--;
|
||||
}
|
||||
// Reassign starting values, restart by making startTime = now
|
||||
for (property in this._valuesStartRepeat) {
|
||||
if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
|
||||
this._valuesStartRepeat[property] =
|
||||
// eslint-disable-next-line
|
||||
// @ts-ignore FIXME?
|
||||
this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
|
||||
}
|
||||
if (this._yoyo) {
|
||||
this._swapEndStartRepeatValues(property);
|
||||
}
|
||||
this._valuesStart[property] = this._valuesStartRepeat[property];
|
||||
}
|
||||
if (this._yoyo) {
|
||||
this._reversed = !this._reversed;
|
||||
}
|
||||
if (this._repeatDelayTime !== undefined) {
|
||||
this._startTime = time + this._repeatDelayTime;
|
||||
}
|
||||
else {
|
||||
this._startTime = time + this._delayTime;
|
||||
}
|
||||
if (this._onRepeatCallback) {
|
||||
this._onRepeatCallback(this._object);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
if (this._onCompleteCallback) {
|
||||
this._onCompleteCallback(this._object);
|
||||
}
|
||||
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
|
||||
// Make the chained tweens start exactly at the time they should,
|
||||
// even if the `update()` method was called way past the duration of the tween
|
||||
this._chainedTweens[i].start(this._startTime + this._duration);
|
||||
}
|
||||
this._isPlaying = false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
};
|
||||
Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {
|
||||
for (var property in _valuesEnd) {
|
||||
// Don't update properties that do not exist in the source object
|
||||
if (_valuesStart[property] === undefined) {
|
||||
continue;
|
||||
}
|
||||
var start = _valuesStart[property] || 0;
|
||||
var end = _valuesEnd[property];
|
||||
var startIsArray = Array.isArray(_object[property]);
|
||||
var endIsArray = Array.isArray(end);
|
||||
var isInterpolationList = !startIsArray && endIsArray;
|
||||
if (isInterpolationList) {
|
||||
_object[property] = this._interpolationFunction(end, value);
|
||||
}
|
||||
else if (typeof end === 'object' && end) {
|
||||
// eslint-disable-next-line
|
||||
// @ts-ignore FIXME?
|
||||
this._updateProperties(_object[property], start, end, value);
|
||||
}
|
||||
else {
|
||||
// Parses relative end values with start as base (e.g.: +10, -3)
|
||||
end = this._handleRelativeValue(start, end);
|
||||
// Protect against non numeric properties.
|
||||
if (typeof end === 'number') {
|
||||
// eslint-disable-next-line
|
||||
// @ts-ignore FIXME?
|
||||
_object[property] = start + (end - start) * value;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
Tween.prototype._handleRelativeValue = function (start, end) {
|
||||
if (typeof end !== 'string') {
|
||||
return end;
|
||||
}
|
||||
if (end.charAt(0) === '+' || end.charAt(0) === '-') {
|
||||
return start + parseFloat(end);
|
||||
}
|
||||
else {
|
||||
return parseFloat(end);
|
||||
}
|
||||
};
|
||||
Tween.prototype._swapEndStartRepeatValues = function (property) {
|
||||
var tmp = this._valuesStartRepeat[property];
|
||||
var endValue = this._valuesEnd[property];
|
||||
if (typeof endValue === 'string') {
|
||||
this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(endValue);
|
||||
}
|
||||
else {
|
||||
this._valuesStartRepeat[property] = this._valuesEnd[property];
|
||||
}
|
||||
this._valuesEnd[property] = tmp;
|
||||
};
|
||||
return Tween;
|
||||
}());
|
||||
|
||||
var VERSION = '18.6.4';
|
||||
|
||||
/**
|
||||
* Tween.js - Licensed under the MIT license
|
||||
* https://github.com/tweenjs/tween.js
|
||||
* ----------------------------------------------
|
||||
*
|
||||
* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
|
||||
* Thank you all, you're awesome!
|
||||
*/
|
||||
var nextId = Sequence.nextId;
|
||||
/**
|
||||
* Controlling groups of tweens
|
||||
*
|
||||
* Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
|
||||
* In these cases, you may want to create your own smaller groups of tweens.
|
||||
*/
|
||||
var TWEEN = mainGroup;
|
||||
// This is the best way to export things in a way that's compatible with both ES
|
||||
// Modules and CommonJS, without build hacks, and so as not to break the
|
||||
// existing API.
|
||||
// https://github.com/rollup/rollup/issues/1961#issuecomment-423037881
|
||||
var getAll = TWEEN.getAll.bind(TWEEN);
|
||||
var removeAll = TWEEN.removeAll.bind(TWEEN);
|
||||
var add = TWEEN.add.bind(TWEEN);
|
||||
var remove = TWEEN.remove.bind(TWEEN);
|
||||
var update = TWEEN.update.bind(TWEEN);
|
||||
var exports = {
|
||||
Easing: Easing,
|
||||
Group: Group,
|
||||
Interpolation: Interpolation,
|
||||
now: now$1,
|
||||
Sequence: Sequence,
|
||||
nextId: nextId,
|
||||
Tween: Tween,
|
||||
VERSION: VERSION,
|
||||
getAll: getAll,
|
||||
removeAll: removeAll,
|
||||
add: add,
|
||||
remove: remove,
|
||||
update: update,
|
||||
};
|
||||
|
||||
export default exports;
|
||||
export { Easing, Group, Interpolation, Sequence, Tween, VERSION, add, getAll, nextId, now$1 as now, remove, removeAll, update };
|
||||
@@ -1,70 +0,0 @@
|
||||
class MainDashboardView extends EICDomContent {
|
||||
|
||||
|
||||
//TODO should come from the API, from some sprites lib. (allow switching representations)
|
||||
agentTypes = {
|
||||
molecule1:{
|
||||
"type": "Mesh",
|
||||
"geometry": { "type": "BoxGeometry", "args": [1, 1, 1] },
|
||||
"material": { "type": "MeshStandardMaterial", "color": "orange" },
|
||||
"children": [
|
||||
{
|
||||
"type": "Mesh",
|
||||
"geometry": { "type": "SphereGeometry", "args": [0.3, 16, 16] },
|
||||
"material": { "type": "MeshStandardMaterial", "color": "blue" },
|
||||
"position": [0, 0.5, 0]
|
||||
}
|
||||
]
|
||||
},
|
||||
molecule2:{
|
||||
"type": "Mesh",
|
||||
"geometry": { "type": "SphereGeometry", "args": [1, 1, 1] },
|
||||
"material": { "type": "MeshStandardMaterial", "color": "green" },
|
||||
"children": [
|
||||
{
|
||||
"type": "Mesh",
|
||||
"geometry": { "type": "SphereGeometry", "args": [0.3, 16, 16] },
|
||||
"material": { "type": "MeshStandardMaterial", "color": "red" },
|
||||
"position": [0, 1, 0]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super()
|
||||
Object.assign(this, app.helpers.activeAttributes)
|
||||
//this.tileMarkup = app.Assets.Store.html['/app/assets/html/mailing/tile.html']
|
||||
}
|
||||
|
||||
DOMContentFocused(options) {
|
||||
// Avoid 2nd refesh on DomContentLoaded
|
||||
if(this.wasBlured){
|
||||
//this.refreshyoustuff()
|
||||
}
|
||||
this.wasBlured = false
|
||||
}
|
||||
|
||||
DOMContentBlured(options) { this.wasBlured = true }
|
||||
|
||||
DOMContentLoaded(options) {
|
||||
for(let model in options.models) this[model] = options.models[model]
|
||||
const components = ui.eicfy(this.el)
|
||||
this.setupTriggers(components)
|
||||
this.setupRefs(components)
|
||||
|
||||
this.ttb = new app.LoadedModules.Threetobus(this.outputs.paper43)
|
||||
this.ttb.initScene()
|
||||
this.ttb.startRendering(options.mode)
|
||||
|
||||
const m1 = this.ttb.buildFromJSON(this.agentTypes.molecule1)
|
||||
m1.name = 'toto'
|
||||
this.ttb.scene.add(m1)
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
app.registerClass('MainDashboardView', MainDashboardView)
|
||||
@@ -4,10 +4,10 @@
|
||||
height:100%;
|
||||
background-color: #333;
|
||||
}
|
||||
canvas[data-output="paper43"]{
|
||||
canvas[data-output="ttbCanvas"]{
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
</style>
|
||||
|
||||
<canvas data-output="paper43"></canvas>
|
||||
<canvas data-output="ttbCanvas"></canvas>
|
||||
@@ -0,0 +1,34 @@
|
||||
class SpaceView extends EICDomContent {
|
||||
|
||||
constructor() {
|
||||
super()
|
||||
Object.assign(this, app.helpers.activeAttributes)
|
||||
//this.tileMarkup = app.Assets.Store.html['/app/assets/html/mailing/tile.html']
|
||||
}
|
||||
|
||||
DOMContentFocused(options) {
|
||||
if(this.wasBlured){ // Avoid 2nd refesh on DomContentLoaded
|
||||
//this.refreshyoustuff()
|
||||
}
|
||||
this.wasBlured = false
|
||||
}
|
||||
|
||||
DOMContentBlured(options) { this.wasBlured = true }
|
||||
|
||||
DOMContentLoaded(options) {
|
||||
for(let model in options.models) this[model] = options.models[model]
|
||||
this.ttb = options.ttb
|
||||
const components = ui.eicfy(this.el)
|
||||
this.setupTriggers(components)
|
||||
this.setupRefs(components)
|
||||
|
||||
this.ttb.startRendering(this.outputs.ttbCanvas, options.mode)
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
app.registerClass('SpaceView', SpaceView)
|
||||
Reference in New Issue
Block a user