logs in console, caching in getAgentProps, console createAgent independent of GUI

This commit is contained in:
STEINNI
2025-12-06 18:53:23 +00:00
parent 1143c52c11
commit c1d0a16cf3
26 changed files with 18025 additions and 100 deletions
+40
View File
@@ -0,0 +1,40 @@
//////////////TESTING /////////////////
this.threeClock = new THREE.Clock()
const loader = new GLTFLoader().setPath( '/app/assets/3dModels/' );
loader.load( 'mechdrone/scene.gltf', async function ( gltf ) {
const model = gltf.scene;
// wait until the model can be added to the scene without blocking due to shader compilation
await this.renderer.compileAsync( model, this.camera, this.scene );
model.scale.set(5,5,5)
this.scene.add( model )
model.traverse(obj => {
console.log(
obj.type,
obj.name || '(no name)',
obj.isBone ? '[BONE]' : ''
)
if (obj.isMesh && obj.material && obj.material.color) {
const c = obj.material.color.clone()
const boost = 0.1 // réglage global
obj.material.emissive = c
obj.material.emissiveIntensity = boost
}
})
this.leftArm = model.getObjectByName('ArmL1_01')
if (gltf.animations && gltf.animations.length > 0) {
this.mixer = new THREE.AnimationMixer(gltf.scene)
// On joue la première animation
const action = this.mixer.clipAction(gltf.animations[0])
action.play()
}
}.bind(this) )
// In Render:
const delta = this.threeClock.getDelta()
if(this.mixer) this.mixer.update(delta)