stable intro

This commit is contained in:
STEINNI
2025-11-11 08:08:52 +00:00
parent e9e4169c37
commit b5a23217c6
5 changed files with 204 additions and 406 deletions
+191 -178
View File
@@ -3,211 +3,224 @@ import { FontLoader } from 'three/examples/jsm/loaders/FontLoader.js'
import { TextGeometry } from 'three/examples/jsm/geometries/TextGeometry.js'
import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js'
// === Scene & Camera ===
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.01, 100)
camera.position.set(0.1, 0.02, 4)
//camera.position.z = 4
class Intro{
// === Renderer (transparent) ===
const renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
canvas: document.querySelector('.intro3d')
})
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
renderer.setSize(window.innerWidth, window.innerHeight)
renderer.setClearColor(0x000000, 0)
renderer.outputColorSpace = THREE.SRGBColorSpace
#lettersZ=-1
#onResizeCallbacks = []
constructor(){
this.canvas = document.querySelector('.intro3d')
const loadHDR = () =>
new Promise((resolve, reject) => {
new RGBELoader()
.setPath('/app/assets/images/')
.load('kloofendal_48d_partly_cloudy_puresky_2k.hdr', resolve, this.hdrProgress, reject)
})
const loadTexture = () =>
new Promise((resolve, reject) => {
new THREE.TextureLoader()
.setPath('/app/assets/images/')
.load('logop42-intro_three.png', resolve, undefined, reject)
})
Promise.allSettled([loadHDR(), loadTexture()]).then(this.initScene.bind(this))
this.Xcorrection = -0.02
}
const rgbeLoader = new RGBELoader()
rgbeLoader.load('/app/assets/images/satara_night_no_lamps_2k.hdr', hdrTexture => {
hdrTexture.mapping = THREE.EquirectangularReflectionMapping
scene.environment = hdrTexture
scene.background = hdrTexture
})
hdrProgress(xhr){
const pb = document.querySelector('div.progress')
if (xhr.lengthComputable) {
const percent = (xhr.loaded / xhr.total) * 100
pb.style.width = percent.toFixed(0)
if(percent.toFixed(0)>=99) pb.style.display = 'none'
}
}
initScene(LoadersResults){
let hdrTexture
const [hdrResult, texResult] = LoadersResults
if (hdrResult.status === 'fulfilled' && texResult.status === 'fulfilled') {
hdrTexture = hdrResult.value
this.backgroundTexture = texResult.value
// === Load background as a plane that fits the viewport ===
const loader = new THREE.TextureLoader()
let plane
let planeDistance = 4.4
hdrTexture.mapping = THREE.EquirectangularReflectionMapping
this.backgroundTexture.colorSpace = THREE.SRGBColorSpace
} else {
console.error('Loading error:', hdrResult, texResult)
return
}
loader.load('/app/assets/images/logop42-intro_three.png', texture => {
this.scene = new THREE.Scene()
texture.colorSpace = THREE.SRGBColorSpace
texture.wrapS = THREE.ClampToEdgeWrapping
texture.wrapT = THREE.ClampToEdgeWrapping
texture.minFilter = THREE.LinearFilter
texture.magFilter = THREE.LinearFilter
const imageAspect = texture.image.width / texture.image.height
// Create plane sized to exactly fill the camera frustum at Z = -planeDistance
function makeOrResizePlane() {
const fovRad = THREE.MathUtils.degToRad(camera.fov)
this.camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.01, 100)
this.camera.position.set(0.1, 0.02, 4)
this.renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
canvas: this.canvas
})
hdrTexture.mapping = THREE.EquirectangularReflectionMapping
this.scene.environment = hdrTexture
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
this.renderer.setSize(window.innerWidth, window.innerHeight)
this.renderer.setClearColor(0x000000, 0)
this.renderer.outputColorSpace = THREE.SRGBColorSpace
this.backgroundTexture.colorSpace = THREE.SRGBColorSpace
this.backgroundTexture.wrapS = THREE.ClampToEdgeWrapping
this.backgroundTexture.wrapT = THREE.ClampToEdgeWrapping
this.backgroundTexture.generateMipmaps = false
this.backgroundTexture.minFilter = THREE.LinearFilter
this.backgroundTexture.magFilter = THREE.LinearFilter
this.imageAspect = this.backgroundTexture.image.width / this.backgroundTexture.image.height
this.makeOrResizePlane()
this.#onResizeCallbacks.push(this.makeOrResizePlane.bind(this))
// === Lights ===
const l1 = new THREE.DirectionalLight(0xffbb33, 1)
l1.position.set(-1, 1.5, 6)
this.scene.add(l1)
const l2 = new THREE.DirectionalLight(0xffbb33, 1)
l2.position.set(2, -1.5, 6)
this.scene.add(l2)
this.lettersPosScale =[
{ position: { x: -0.98, y: 0.02, z: -1 }, scale: { x: 1, y: 1.12, z: 1 } },
{ position: { x: -0.63, y: -0.04, z: -1.05 }, scale: { x: 1, y: 1.05, z: 1 } },
{ position: { x: -0.28, y: -0.05, z: -1.1 }, scale: { x: 0.9, y: 1.15, z: 1, X: 0.8 } },
{ position: { x: -0.1, y: -0.04, z: -1.15 }, scale: { x: 1, y: 1, z: 1 } },
{ position: { x: 0.12, y: -0.06, z: -1.2 }, scale: { x: 0.65, y: 1, z: 1 } },
{ position: { x: 0.355, y: -0.055, z: -1.25 }, scale: { x: 0.5, y: 0.9, z: 1, Y: 0.9 } },
{ position: { x: 0.53, y: -0.01, z: -1.3 }, scale: { x: 1, y: 0.94, z: 1 } },
{ position: { x: 0.84, y: -0.05, z: -1.35 }, scale: { x: 0.95, y: 1.04, z: 1 } },
{ position: { x: 1.17, y: -0.05, z: -1.4 }, scale: { x: 0.7, y: 1.02, z: 1 } },
]
this.glassLetters = []
const text = 'Project42'
const fontLoader = new FontLoader()
fontLoader.load('/app/thirdparty/Three/fonts/helvetiker_regular.typeface.json', font => {
const mat = new THREE.MeshPhysicalMaterial({
metalness: 0.05,
roughness: 0.02,
transmission: 1,
thickness: 0.8,
ior: 1.45,
envMapIntensity: 1.5,
attenuationColor: new THREE.Color(0x88ffcc),
attenuationDistance: 2,
color: 0x88ffcc,
})
for (let i = 0; i < text.length; i++) {
const char = text[i]
const geo = new TextGeometry(char, {
font,
size: .5,
height: 0.15,
curveSegments: 32,
bevelEnabled: true,
bevelThickness: 0.03,
bevelSize: 0.03,
bevelSegments: 32
})
geo.center()
const mesh = new THREE.Mesh(geo, mat)
mesh.position.set(this.lettersPosScale[i].position.x + this.Xcorrection, this.lettersPosScale[i].position.y, this.lettersPosScale[i].position.z)
mesh.scale.set(this.lettersPosScale[i].scale.x, this.lettersPosScale[i].scale.y, this.lettersPosScale[i].scale.z)
this.scene.add(mesh)
this.glassLetters.push(mesh)
}
})
// === Resize handling ===
window.addEventListener('resize', () => {
this.camera.aspect = window.innerWidth / window.innerHeight
this.camera.updateProjectionMatrix()
this.renderer.setSize(window.innerWidth, window.innerHeight)
this.#onResizeCallbacks.forEach(fn => fn())
})
this.canvas.classList.add('ready')
this.nextAnim = Date.now()+2000
this.animate()
}
makeOrResizePlane() {
const planeDistance = 4.4
const fovRad = THREE.MathUtils.degToRad(this.camera.fov)
const viewHeight = 2 * Math.tan(fovRad / 2) * planeDistance
const viewWidth = viewHeight * camera.aspect
const viewWidth = viewHeight * this.camera.aspect
let planeWidth, planeHeight
if (viewWidth / viewHeight > imageAspect) {
if (viewWidth / viewHeight > this.imageAspect) {
planeHeight = viewHeight
planeWidth = planeHeight * imageAspect
planeWidth = planeHeight * this.imageAspect
} else {
planeWidth = viewWidth
planeHeight = planeWidth / imageAspect
planeHeight = planeWidth / this.imageAspect
}
if (!plane) {
if (!this.plane) {
const geo = new THREE.PlaneGeometry(planeWidth, planeHeight)
const mat = new THREE.MeshBasicMaterial({ map: texture })
plane = new THREE.Mesh(geo, mat)
plane.scale.set(1.44, 1.5, 1)
plane.position.z = 0
plane.renderOrder = 0
scene.add(plane)
const mat = new THREE.MeshBasicMaterial({ map: this.backgroundTexture })
this.plane = new THREE.Mesh(geo, mat)
this.plane.scale.set(1.44, 1.5, 1)
this.plane.position.x = this.Xcorrection
this.plane.position.z = 0
this.plane.renderOrder = 0
this.scene.add(this.plane)
} else {
plane.geometry.dispose()
plane.geometry = new THREE.PlaneGeometry(planeWidth, planeHeight)
this.plane.geometry.dispose()
this.plane.geometry = new THREE.PlaneGeometry(planeWidth, planeHeight)
}
}
makeOrResizePlane()
onResizeCallbacks.push(makeOrResizePlane)
})
const glassMat = new THREE.MeshPhysicalMaterial({
color: 0xffffff,
metalness: .05,
roughness: 0.05, //0.02,
transmission: 1, //1, // true glass
thickness: 1,//0.6,
ior: 1.45, //1.5,
envMapIntensity: 1.2,
attenuationColor: new THREE.Color(0x88ffcc),
attenuationDistance: 2,
envMapIntensity: 2.5
})
animate() {
requestAnimationFrame(this.animate.bind(this))
if(Date.now()>this.nextAnim){
this.#lettersZ += .005
for(const letter of this.glassLetters){
letter.position.z += 0.005
}
// === Lights ===
const l1 = new THREE.DirectionalLight(0xffbb33, 1)
l1.position.set(-1, 1.5, 6)
scene.add(l1)
const l2 = new THREE.DirectionalLight(0xffbb33, 1)
l2.position.set(2, -1.5, 6)
scene.add(l2)
if(this.#lettersZ>1.5) {
for(const [i, letter] of this.glassLetters.entries()){
letter.rotation.x += Math.abs(i-4)/-1000
letter.rotation.y += (i-4)/2000
letter.position.x += (i-4)/4000
}
}
const lettersPosScale =[
{ position: { x: -0.98, y: 0.02, z: -1 }, scale: { x: 1, y: 1.12, z: 1 } },
{ position: { x: -0.63, y: -0.04, z: -1.05 }, scale: { x: 1, y: 1.05, z: 1 } },
{ position: { x: -0.28, y: -0.05, z: -1.1 }, scale: { x: 0.9, y: 1.15, z: 1, X: 0.8 } },
{ position: { x: -0.1, y: -0.04, z: -1.15 }, scale: { x: 1, y: 1, z: 1 } },
{ position: { x: 0.12, y: -0.06, z: -1.2 }, scale: { x: 0.65, y: 1, z: 1 } },
{ position: { x: 0.355, y: -0.055, z: -1.25 }, scale: { x: 0.5, y: 0.9, z: 1, Y: 0.9 } },
{ position: { x: 0.53, y: -0.01, z: -1.3 }, scale: { x: 1, y: 0.94, z: 1 } },
{ position: { x: 0.84, y: -0.05, z: -1.35 }, scale: { x: 0.95, y: 1.04, z: 1 } },
{ position: { x: 1.17, y: -0.05, z: -1.4 }, scale: { x: 0.7, y: 1.02, z: 1 } },
]
const glassLetters = []
const text = 'Project42'
const fontLoader = new FontLoader()
fontLoader.load('/app/thirdparty/Three/fonts/helvetiker_regular.typeface.json', font => {
const mat = new THREE.MeshPhysicalMaterial({
metalness: 0.2,
roughness: 0.04,
transmission: 1,
thickness: 0.8,
ior: 1.45,
envMapIntensity: 1.2,
attenuationColor: new THREE.Color(0x88ffcc),
attenuationDistance: 2,
color: 0x88ffcc,
emissive: 0x00CCFF,
emissiveIntensity: 0.05,
})
for (let i = 0; i < text.length; i++) {
const char = text[i]
const geo = new TextGeometry(char, {
font,
size: .5,
height: 0.15,
curveSegments: 32,
bevelEnabled: true,
bevelThickness: 0.03,
bevelSize: 0.03,
bevelSegments: 32
})
geo.center()
const mesh = new THREE.Mesh(geo, mat)
mesh.position.set(lettersPosScale[i].position.x, lettersPosScale[i].position.y, lettersPosScale[i].position.z)
mesh.scale.set(lettersPosScale[i].scale.x, lettersPosScale[i].scale.y, lettersPosScale[i].scale.z)
scene.add(mesh)
glassLetters.push(mesh)
}
})
// Helper: update envMap (hide cube → capture → show cube)
function updateEnvMap() {
const wasVisible = cube.visible
cube.visible = false
cubeCam.update(renderer, scene)
cube.visible = wasVisible
glassMat.envMap = cubeRT.texture
glassMat.needsUpdate = true
}
let t = 0
let lettersZ=-1
function animate() {
requestAnimationFrame(animate)
lettersZ += .005
for(const letter of glassLetters){
letter.position.z += 0.005 //= lettersZ
}
if(lettersZ>1.5) {
for(const [i, letter] of glassLetters.entries()){
letter.rotation.x += Math.abs(i-4)/-1000
letter.rotation.y += (i-4)/2000
letter.position.x += (i-4)/4000
if(this.#lettersZ>4.5) {
this.#lettersZ = -1
for(const [i, letter] of this.glassLetters.entries()){
letter.rotation.y = 0
letter.rotation.x = 0
letter.position.x = this.lettersPosScale[i].position.x + this.Xcorrection
letter.position.z = this.lettersPosScale[i].position.z
}
this.nextAnim = Date.now()+10000
}
}
}
if(lettersZ>4.5) {
lettersZ = -1
for(const [i, letter] of glassLetters.entries()){
letter.rotation.y = 0
letter.rotation.x = 0
letter.position.x = lettersPosScale[i].position.x
letter.position.z = lettersPosScale[i].position.z
}
}
// refresh envmap if anything moves around glass to update reflections
//if ((t++ % 2) === 0) updateEnvMap()
renderer.render(scene, camera)
this.renderer.render(this.scene, this.camera)
}
}
animate()
// === Resize handling ===
const onResizeCallbacks = []
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
onResizeCallbacks.forEach(fn => fn())
})
new Intro()