look ma, theres 3D now
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Vendored
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//0. Add you dependencies in your controller.json :
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// { ...
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// "controllerDependencies": [
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// ...
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// "/thirdparty/Snaptobus/snap.svg-min",
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// "/thirdparty/Snaptobus/snaptobus"
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// ]
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// }
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// 1. Create your sprites :
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agentTypes = {
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molecule1:{
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type: 'circle',
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attrs: {
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r: 10,
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fill: '#BFB',
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stroke: "#0A0",
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strokeWidth: 2,
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}
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},
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molecule2:{
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type: 'circle',
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attrs: {
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r: 10,
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fill: '#BBF',
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stroke: "#00A",
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strokeWidth: 2,
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}
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}
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}
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// 2. instantiate Snaptobus with the SVG playground selector, the sprites definitions,
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// and the configuration mapping bus chans, bus event, and events playloads to SNap attributes
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// You can assign a path in the event payload, or a transformer function like :
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// fill: {
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// arguments: [ 'age' ], // What to give from the event as function's params
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// transformer: i => `rgb(${Math.round(255 * i / 10)},0,${Math.round(255 * (1 - i / 10))})`
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// },
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//
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this.snaptobus = new Snaptobus({
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snap: Snap("svg.stb"),
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spriteDefs: this.agentTypes,
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busConfig: [
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{
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chan: 'gps:agents', // What to subscribe to
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events: [ // What to select on this chan
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{ eventName: 'moving', // which event will trigger a change
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snaps: [
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{
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selector: '#${aid}', // what svg elements do we change ?
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assign: { // what do we change and with what from the payload ?
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cx: 'attrs.x',
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cy: 'attrs.y',
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},
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animate: true
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}
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]
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},
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]
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},
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]
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})
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//3. Create your sprites
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this.createAgent('molecule2', 'agent42', 100,100)
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createAgent(agentType, id, x, y){
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if(!Object.keys(this.agentTypes).includes(agentType)) return
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this.agentTypes[agentType]
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const svgAgent = this.snaptobus.snap[this.agentTypes[agentType].type]().attr(this.agentTypes[agentType].attrs)
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svgAgent.attr({
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id: id,
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cx: x,
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cy:y,
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})
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}
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//4. Send a bus event like : (this is a bmsg)
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// {
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// "channel":"gps:agents",
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// "packet":{
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// "eventType": "moving",
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// "payload": {
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// "aid": "agent42",
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// "attrs": {
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// "x": "950",
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// "y": "650"
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// }
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// },
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// "sender": "toto"
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// }
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// }
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