look ma, theres 3D now
This commit is contained in:
@@ -0,0 +1,140 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<title>Three.js + OrbitControls (importmap)</title>
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<style>
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body { margin: 0; overflow: hidden; }
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canvas { display: block; }
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</style>
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</head>
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<body>
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<!-- Import map tells browser where "three" lives -->
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<script type="importmap">
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{
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"imports": {
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"three": "https://cdn.jsdelivr.net/npm/three@0.160.0/build/three.module.js"
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}
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}
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</script>
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<script type="module">
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import * as THREE from "three"
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import { OrbitControls } from "https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/controls/OrbitControls.js"
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// Scene
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const scene = new THREE.Scene()
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scene.background = new THREE.Color(0x202080)
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// Camera
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const perspCam = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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perspCam.position.set(3, 3, 5)
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const aspect = window.innerWidth / window.innerHeight
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const frustumSize = 10
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const cam2d = new THREE.OrthographicCamera(
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-frustumSize * aspect / 2,
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frustumSize * aspect / 2,
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frustumSize / 2,
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-frustumSize / 2,
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0.1,
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1000
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)
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cam2d.position.set(0, 100, 0)
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cam2d.lookAt(0, 0, 0)
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let activeCam = perspCam
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// Renderer
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const renderer = new THREE.WebGLRenderer({ antialias: true })
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renderer.setSize(window.innerWidth, window.innerHeight)
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document.body.appendChild(renderer.domElement)
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// Cube
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const geometry = new THREE.BoxGeometry()
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const material = new THREE.MeshStandardMaterial({ color: 'red' })
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const cube = new THREE.Mesh(geometry, material)
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scene.add(cube)
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cube.position.x+=2
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// Light
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const light = new THREE.DirectionalLight(0xffffff, 1)
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light.position.set(5, 5, 5)
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light.intensity = 2
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scene.add(light)
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this.scene.add(new THREE.AmbientLight(0xffffff, 0.4))
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const snowman = new THREE.Group()
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// Bottom sphere
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const bottom = new THREE.Mesh(
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new THREE.SphereGeometry(1, 32, 32),
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new THREE.MeshStandardMaterial({ color: 'white' })
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)
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snowman.add(bottom)
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// Middle sphere
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const middle = new THREE.Mesh(
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new THREE.SphereGeometry(0.7, 32, 32),
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new THREE.MeshStandardMaterial({ color: 'white' })
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)
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middle.position.y = 1.3
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snowman.add(middle)
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// Head
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const head = new THREE.Mesh(
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new THREE.SphereGeometry(0.5, 32, 32),
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new THREE.MeshStandardMaterial({ color: 'white' })
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)
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head.position.y = 2.3
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snowman.add(head)
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scene.add(new THREE.AmbientLight(0xffffff, 0.5) )
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// Add the group to the scene
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scene.add(snowman)
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// Optional: expose to console
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window.snowman = snowman
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// Controls
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const controls = new OrbitControls(perspCam, renderer.domElement)
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// Resize handler
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window.addEventListener('resize', () => {
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perspCam.aspect = window.innerWidth / window.innerHeight
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perspCam.updateProjectionMatrix()
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renderer.setSize(window.innerWidth, window.innerHeight)
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})
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// Animation loop
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function animate() {
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requestAnimationFrame(animate)
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cube.rotation.x += 0.01
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cube.rotation.y += 0.01
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controls.update()
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renderer.render(scene, activeCam)
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}
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window.addEventListener('keydown', (e) => {
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if (e.key.toLowerCase() === 'o') {
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activeCam = (activeCam === perspCam ? cam2d : perspCam)
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console.log('Switched to', activeCam.isPerspectiveCamera ? 'Perspective' : 'Orthographic')
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}
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})
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animate()
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window.THREE = THREE
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window.scene = scene
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window.renderer = renderer
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window.cube = cube
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window.light = light
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light.intensity = 2
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</script>
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</body>
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</html>
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@@ -95,7 +95,7 @@ body[eicapp] {
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bottom: auto;
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overflow: hidden;
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z-index: 2;
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display: grid;
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display: block;
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grid-template-rows: min-content 1fr;
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max-height: 90vh;
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max-width: 90vw;
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@@ -16,8 +16,9 @@
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"/helpers/basicDialogs",
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"/helpers/validators",
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"/helpers/activeAttributes",
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"/thirdparty/Snaptobus/snap.svg-min",
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"/thirdparty/Snaptobus/snaptobus"
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"/thirdparty/Threetobus/three.module",
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"/thirdparty/Threetobus/OrbitControls.module",
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"/thirdparty/Threetobus/threetobus.module"
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],
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"assets": {
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"styles": [
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Vendored
+93
@@ -0,0 +1,93 @@
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//0. Add you dependencies in your controller.json :
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// { ...
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// "controllerDependencies": [
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// ...
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// "/thirdparty/Snaptobus/snap.svg-min",
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// "/thirdparty/Snaptobus/snaptobus"
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// ]
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// }
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// 1. Create your sprites :
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agentTypes = {
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molecule1:{
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type: 'circle',
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attrs: {
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r: 10,
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fill: '#BFB',
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stroke: "#0A0",
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strokeWidth: 2,
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}
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},
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molecule2:{
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type: 'circle',
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attrs: {
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r: 10,
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fill: '#BBF',
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stroke: "#00A",
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strokeWidth: 2,
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}
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}
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}
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// 2. instantiate Snaptobus with the SVG playground selector, the sprites definitions,
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// and the configuration mapping bus chans, bus event, and events playloads to SNap attributes
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// You can assign a path in the event payload, or a transformer function like :
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// fill: {
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// arguments: [ 'age' ], // What to give from the event as function's params
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// transformer: i => `rgb(${Math.round(255 * i / 10)},0,${Math.round(255 * (1 - i / 10))})`
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// },
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//
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this.snaptobus = new Snaptobus({
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snap: Snap("svg.stb"),
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spriteDefs: this.agentTypes,
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busConfig: [
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{
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chan: 'gps:agents', // What to subscribe to
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events: [ // What to select on this chan
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{ eventName: 'moving', // which event will trigger a change
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snaps: [
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{
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selector: '#${aid}', // what svg elements do we change ?
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assign: { // what do we change and with what from the payload ?
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cx: 'attrs.x',
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cy: 'attrs.y',
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},
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animate: true
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}
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]
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},
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]
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},
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]
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})
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//3. Create your sprites
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this.createAgent('molecule2', 'agent42', 100,100)
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createAgent(agentType, id, x, y){
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if(!Object.keys(this.agentTypes).includes(agentType)) return
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this.agentTypes[agentType]
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const svgAgent = this.snaptobus.snap[this.agentTypes[agentType].type]().attr(this.agentTypes[agentType].attrs)
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svgAgent.attr({
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id: id,
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cx: x,
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cy:y,
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})
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}
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//4. Send a bus event like : (this is a bmsg)
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// {
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// "channel":"gps:agents",
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// "packet":{
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// "eventType": "moving",
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// "payload": {
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// "aid": "agent42",
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// "attrs": {
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// "x": "950",
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// "y": "650"
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// }
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// },
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// "sender": "toto"
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// }
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// }
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+1417
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Load Diff
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+18251
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+87
@@ -0,0 +1,87 @@
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import * as THREE from './three.module.js';
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import { OrbitControls } from './OrbitControls.module.js';
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export class Threetobus{
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constructor(canvasEl){
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this.canvasEl = canvasEl
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}
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init(){
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// Scene
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this.scene = new THREE.Scene()
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//scene.background = new THREE.Color(0x202080)
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// Camera
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this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
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this.camera.position.set(3, 3, 5)
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// Renderer
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this.renderer = new THREE.WebGLRenderer({ antialias: true, canvas: this.canvasEl })
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//renderer.setSize(window.innerWidth, window.innerHeight)
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// Cube
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const geometry = new THREE.BoxGeometry()
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const material = new THREE.MeshStandardMaterial({ color: 'red' })
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this.cube = new THREE.Mesh(geometry, material)
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this.scene.add(this.cube)
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this.cube.position.x+=2
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// Light
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const light = new THREE.DirectionalLight(0xffffff, 1)
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light.position.set(5, 5, 5)
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light.intensity = 2
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this.scene.add(light)
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this.scene.add(new THREE.AmbientLight(0xffffff, 0.4))
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this.controls = new OrbitControls(this.camera, this.renderer.domElement)
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this.renderer.render(this.scene, this.camera)
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window.addEventListener('resize', () => {
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this.camera.aspect = window.innerWidth / window.innerHeight
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this.camera.updateProjectionMatrix()
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renderer.setSize(window.innerWidth, window.innerHeight)
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})
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this.animate()
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this._render()
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}
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_resizeRendererToDisplaySize() {
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const canvas = this.renderer.domElement
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const width = canvas.clientWidth
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const height = canvas.clientHeight
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if (canvas.width !== width || canvas.height !== height) {
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this.renderer.setSize(width, height, false)
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return true
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}
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return false
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}
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_render() {
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if (this._resizeRendererToDisplaySize()) {
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this.camera.aspect = this.renderer.domElement.clientWidth / this.renderer.domElement.clientHeight
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this.camera.updateProjectionMatrix()
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}
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this.renderer.render(this.scene, this.camera)
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requestAnimationFrame(this._render.bind(this))
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}
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animate() {
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requestAnimationFrame(this.animate.bind(this))
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this.cube.rotation.x += 0.01
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this.cube.rotation.y += 0.01
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this.controls.update()
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this.renderer.render(this.scene, this.camera)
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}
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}
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// Make this module available to common JS
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if(!app.LoadedModules) app.LoadedModules = {}
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app.LoadedModules.Threetobus = Threetobus
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@@ -4,10 +4,10 @@
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height:100%;
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background-color: #333;
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}
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canvas[data-output="paper43"]{
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width: 100%;
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height: 100%;
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}
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</style>
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<article eiccard media class="mainDashboard">
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<section>
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<svg class="stb" width="100%" height="100%"></svg>
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</section>
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</article>
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<canvas data-output="paper43"></canvas>
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@@ -26,8 +26,6 @@ class MainDashboardView extends EICDomContent {
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super()
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Object.assign(this, app.helpers.activeAttributes)
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//this.tileMarkup = app.Assets.Store.html['/app/assets/html/mailing/tile.html']
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this.snap = null
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this.snaptobus = null
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}
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DOMContentLoaded(options) {
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@@ -35,38 +33,10 @@ class MainDashboardView extends EICDomContent {
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const components = ui.eicfy(this.el)
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this.setupTriggers(components)
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this.setupRefs(components)
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this.snaptobus = new Snaptobus({
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snap: Snap("svg.stb"),
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spriteDefs: this.agentTypes,
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busConfig: [
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{
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chan: 'gps:agents', // What to subscribe to
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events: [ // What to select on this chan
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{ eventName: 'moving', // which event will trigger a change
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snaps: [
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{
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selector: '#${aid}', // what svg elements do we change ?
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assign: { // what do we change and with what from the payload ?
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cx: 'attrs.x',
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cy: 'attrs.y',
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},
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animate: true
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}
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]
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},
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]
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},
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]
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})
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// var agent = this.snap.circle(150, 150, 20);
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// agent.attr({
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// id: 'agent42',
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// fill: "#BFB",
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// stroke: "#0A0",
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// strokeWidth: 2
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// });
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this.createAgent('molecule2', 'agent42', 100,100)
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//setTimeout(this.moveit.bind(this), 3000);
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this.ttb = new app.LoadedModules.Threetobus(this.outputs.paper43)
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this.ttb.init()
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}
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DOMContentFocused(options) {
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@@ -90,22 +60,6 @@ class MainDashboardView extends EICDomContent {
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})
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}
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// moveit(){
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// var myCircle = this.snap.select('#agent42')
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// var newx = parseInt(myCircle.attr('cx')) + 600
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// var newy = parseInt(myCircle.attr('cy')) + 200
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// // animate translate
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// myCircle.animate(
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// {
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// cx: newx,
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// cy: newy,
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// },
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// 1000, // duration in ms
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// mina.linear // easing
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// )
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// }
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}
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app.registerClass('MainDashboardView', MainDashboardView)
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Reference in New Issue
Block a user