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import * as THREE from '/app/thirdparty/Three/three.module.js'
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if(!app.helpers) app.helpers = {}
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/**
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* Mixing add-in methods to your view instance.
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* All of this should not be a helper, but inherited this from WindozDomContent, but not my framework anymore.
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*/
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app.helpers.helpers3D = {
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agentFromJSON(id, desc){
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let obj
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if(desc.type === 'Mesh') {
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const geom = new THREE[desc.geometry.type](...(desc.geometry.args || []))
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const matType = desc.material.type
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const matProps = { ...desc.material }
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for (const key in matProps) {
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if (key === 'type') continue
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if (typeof matProps[key] === 'string' && THREE[matProps[key]] !== undefined) {
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matProps[key] = THREE[matProps[key]]
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}
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}
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// convert color strings like "0xffffaa" to numbers
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if (typeof matProps.color === 'string' && matProps.color.startsWith('0x')) {
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matProps.color = parseInt(matProps.color)
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}
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const mat = new THREE[matType](matProps)
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obj = new THREE.Mesh(geom, mat)
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} else if(desc.type === 'Group') {
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obj = new THREE.Group()
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} else {
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throw new Error("Unknown type: " + desc.type)
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}
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// Apply transforms
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if(desc.position) obj.position.set(...desc.position)
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if(desc.rotation) obj.rotation.set(...desc.rotation)
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if(desc.scale) obj.scale.set(...desc.scale)
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// Recursively add children
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if(desc.children) {
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desc.children.forEach(childDesc => {
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const childId = (childDesc.childSuffix) ? `${id}_${childDesc.childSuffix}` : ''
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obj.add(this.agentFromJSON(childId, childDesc))
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})
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}
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obj.name = id
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return obj
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},
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cameraAutoFrame(object, camera, offset = 1.25, controls) {
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const box = new THREE.Box3().setFromObject(object)
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const size = new THREE.Vector3()
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const center = new THREE.Vector3()
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box.getSize(size)
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box.getCenter(center)
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const maxDim = Math.max(size.x, size.y, size.z)
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const fov = camera.fov * Math.PI / 180
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let cameraZ = maxDim / (2 * Math.tan(fov / 2)) * offset
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camera.position.copy(center)
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camera.position.z += cameraZ
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camera.lookAt(center)
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if (controls) {
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controls.target.copy(center)
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controls.update()
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}
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}
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}
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