speed vectors move with aagent

This commit is contained in:
STEINNI
2025-10-30 20:49:41 +00:00
parent e12e83c0e1
commit 0a59e92937
3 changed files with 35 additions and 14 deletions
+13 -7
View File
@@ -180,24 +180,30 @@ app.helpers.helpers3D = {
return obj
},
createArrow(origin, vector, name='', color = 0xffaa00, headLength = 0.25, headWidth = 0.1) {
createArrow(origin, vector, options){
options.name = options.name || ''
options.color = options.color || 0xffaa00
options.headLength = options.headLength || 0.25
options.headWidth = options.headWidth || 0.1
options.scale = options.scale || 1
//const from = new THREE.Vector3(origin.x, origin.y, origin.z)
const dir = new THREE.Vector3(vector.x, vector.y, vector.z).normalize()
const length = Math.sqrt(vector.x**2 + vector.y**2 + vector.z**2)
let length = Math.sqrt(vector.x**2 + vector.y**2 + vector.z**2)
if(length==0) return(null)
const arrow = new THREE.ArrowHelper(dir, origin, length, color, headLength, headWidth)
length *= options.scale
const arrow = new THREE.ArrowHelper(dir, origin, length, options.color, options.headLength, options.headWidth)
// Optional: add a subtle tube body for style
const shaftGeo = new THREE.CylinderGeometry(0.02, 0.02, length - headLength, 16)
const shaftMat = new THREE.MeshStandardMaterial({ color, metalness: 0.3, roughness: 0.2 })
const shaftGeo = new THREE.CylinderGeometry(0.02, 0.02, length - options.headLength, 16)
const shaftMat = new THREE.MeshStandardMaterial({ color: options.color, metalness: 0.3, roughness: 0.2 })
const shaft = new THREE.Mesh(shaftGeo, shaftMat)
shaft.position.copy(origin.clone().add(dir.clone().multiplyScalar((length - headLength) / 2)))
shaft.position.copy(origin.clone().add(dir.clone().multiplyScalar((length - options.headLength) / 2)))
shaft.quaternion.setFromUnitVectors(new THREE.Vector3(0, 1, 0), dir)
const group = new THREE.Group()
group.add(arrow)
group.add(shaft)
if(name) group.name = name
if(options.name) group.name = options.name
this.scene.add(group)
return group
},
-1
View File
@@ -125,7 +125,6 @@ class KeyframeView extends WindozDomContent {
}
onPropsChanged(evt, comp){
console.log('onPropsChanged', comp.name, comp.value)
if(this.currentlySelectedAid && this.kfArena.agents[this.currentlySelectedAid]){
const AgentValues = this.getFieldsValues('div[data-output="agentProperties"]')
this.kfArena.agents[this.currentlySelectedAid].values = AgentValues
+22 -6
View File
@@ -143,9 +143,10 @@ export class kfArena{
x: values.speed.x,
y: values.speed.z,
z:values.speed.y },
`_speed_${aid}`,
0xff0055)
{ name: `_speed_${aid}`,
color: 0xff0055,
scale: 0.5,
})
this.agents[aid] = {
type: typeId,
@@ -161,7 +162,10 @@ export class kfArena{
}
moveAgent(aid, position){
const obj3d = this.scene.getObjectByName(aid)
let obj3d = this.scene.getObjectByName(aid)
const dx = Number(position.x) - obj3d.position.x
const dy = Number(position.z) - obj3d.position.y
const dz = Number(position.y) - obj3d.position.z
new TWEEN.Tween(obj3d.position)
.to({ x: Number(position.x),
y: Number(position.z),
@@ -169,6 +173,16 @@ export class kfArena{
}, 500)
.easing(TWEEN.Easing.Quadratic.InOut)
.start()
obj3d = this.scene.getObjectByName(`_speed_${aid}`)
if(obj3d){
new TWEEN.Tween(obj3d.position)
.to({ x: obj3d.position.x + dx,
y: obj3d.position.y + dy,
z: obj3d.position.z + dz,
}, 500)
.easing(TWEEN.Easing.Quadratic.InOut)
.start()
}
}
changeAgentSpeed(aid, speed){
@@ -180,8 +194,10 @@ export class kfArena{
x: speed.x,
y: speed.z,
z: speed.y },
objName,
0xff0055)
{ name: objName,
color: 0xff0055,
scale: 0.5,
})
}
reloadAgents(agents){