better preview on pivot, with axes

This commit is contained in:
STEINNI
2025-10-22 16:27:39 +00:00
parent dbd9e83a25
commit 006bed2ad5
3 changed files with 56 additions and 22 deletions
+43 -12
View File
@@ -2,11 +2,11 @@ import * as THREE from '/app/thirdparty/Three/three.module.js'
if(!app.helpers) app.helpers = {}
/**
* Mixing add-in methods to your view instance.
* All of this should not be a helper, but inherited this from WindozDomContent, but not my framework anymore.
*/
* Mixing add-in methods to your view instance.
* All of this should not be a helper, but inherited this from WindozDomContent, but not my framework anymore.
*/
app.helpers.helpers3D = {
agentFromJSON(id, desc){
let obj, wrapper
if(desc.type === 'Mesh') {
@@ -24,8 +24,8 @@ app.helpers.helpers3D = {
matProps.color = parseInt(matProps.color)
}
const mat = new THREE[matType](matProps)
obj = new THREE.Mesh(geom, mat)
if(desc.translate){
wrapper = new THREE.Object3D()
@@ -34,7 +34,7 @@ app.helpers.helpers3D = {
obj.position.y = desc.translate[1]
obj.position.z = desc.translate[2]
}
} else if(desc.type === 'Group') {
obj = new THREE.Group()
} else {
@@ -43,8 +43,8 @@ app.helpers.helpers3D = {
// Apply transforms
if(desc.position) obj.position.set(...desc.position)
if(desc.rotation) obj.rotation.set(...desc.rotation)
if(desc.scale) obj.scale.set(...desc.scale)
if(desc.rotation) obj.rotation.set(...desc.rotation)
if(desc.scale) obj.scale.set(...desc.scale)
// Recursively add children
if(desc.children) {
@@ -57,7 +57,7 @@ app.helpers.helpers3D = {
obj.name = id
return obj
},
cameraAutoFrame(object, camera, offset = 1.5, controls) {
const box = new THREE.Box3().setFromObject(object)
const size = new THREE.Vector3()
@@ -77,6 +77,37 @@ app.helpers.helpers3D = {
controls.target.copy(center)
controls.update()
}
}
},
getObjectCenter(object) {
object.updateWorldMatrix(true, true)
const box = new THREE.Box3().setFromObject(object)
const center = new THREE.Vector3()
box.getCenter(center) // world coords
return center
},
makePivotAtGeomCenter(object, scene) {
object.updateWorldMatrix(true, true)
const box = new THREE.Box3().setFromObject(object)
const centerW = box.getCenter(new THREE.Vector3())
// Create pivot at world center of the object
const pivot = new THREE.Object3D()
pivot.position.copy(centerW)
pivot.matrixAutoUpdate = true
scene.add(pivot)
// Compute the center in the object's local space
const centerLocal = object.worldToLocal(centerW.clone())
// Shift the object so its center sits at its own origin
object.position.sub(centerLocal)
// Reparent under the pivot (world pose preserved)
pivot.add(object)
return pivot
},
}
@@ -40,16 +40,19 @@ export class AgentPreview{
}
setAgent(id){
if(this.currentAgentObj && (this.scene.children.includes(this.currentAgentObj))){
this.scene.remove(this.currentAgentObj)
if(this.pivot && (this.scene.children.includes(this.pivot))){
this.scene.remove(this.pivot)
}
const agentSprite = this.agentSprites.find(item => item.atp_id==id)
const agentSprite = this.agentSprites.find(item => item.atp_id==id)
if(!agentSprite) return
this.currentAgentObj = this.agentFromJSON('previewedAgent', agentSprite.asp_3d)
this.currentAgentObj.position.set(0, 0, 0)
this.scene.add(this.currentAgentObj)
this.pivot = this.makePivotAtGeomCenter(this.currentAgentObj, this.scene)
this.cameraAutoFrame(this.pivot, this.camera, 1.5)
this.cameraAutoFrame(this.currentAgentObj, this.camera, 2)
// After creating the pivot, so axes do not unbalance the center,
// and after cameraFraming so axes we frame on the object, no matter the axes
this.currentAgentObj.add(new THREE.AxesHelper(2))
}
set animation(value){
@@ -63,9 +66,9 @@ export class AgentPreview{
_animate = () => { // to avoid having to bind(this) in requestAnimationFrame, because one bound fn per frame = continuous GC load
requestAnimationFrame(this._animate)
if(this.currentAgentObj && this.animation){
this.currentAgentObj.rotation.x += 0.005
this.currentAgentObj.rotation.y += 0.01
if(this.pivot && this.animation){
this.pivot.rotation.x += 0.005
this.pivot.rotation.y += 0.01
}
this.renderer.render(this.scene, this.camera)
}
+1 -1
View File
@@ -50,7 +50,7 @@ export class kfArena{
this.basePlane.position.y=-0.01 // to avoid artefacts on objets bases
this.scene.add(this.basePlane)
this.axes = new THREE.AxesHelper(this.sceneSize.x/2, this.sceneSize.y/2)
this.axes = new THREE.AxesHelper(this.sceneSize.x/2)
this.axes.layers.set(2)
this.scene.add(this.axes)