better preview on pivot, with axes

This commit is contained in:
STEINNI
2025-10-22 16:27:39 +00:00
parent dbd9e83a25
commit 006bed2ad5
3 changed files with 56 additions and 22 deletions
+43 -12
View File
@@ -2,11 +2,11 @@ import * as THREE from '/app/thirdparty/Three/three.module.js'
if(!app.helpers) app.helpers = {}
/**
* Mixing add-in methods to your view instance.
* All of this should not be a helper, but inherited this from WindozDomContent, but not my framework anymore.
*/
* Mixing add-in methods to your view instance.
* All of this should not be a helper, but inherited this from WindozDomContent, but not my framework anymore.
*/
app.helpers.helpers3D = {
agentFromJSON(id, desc){
let obj, wrapper
if(desc.type === 'Mesh') {
@@ -24,8 +24,8 @@ app.helpers.helpers3D = {
matProps.color = parseInt(matProps.color)
}
const mat = new THREE[matType](matProps)
obj = new THREE.Mesh(geom, mat)
if(desc.translate){
wrapper = new THREE.Object3D()
@@ -34,7 +34,7 @@ app.helpers.helpers3D = {
obj.position.y = desc.translate[1]
obj.position.z = desc.translate[2]
}
} else if(desc.type === 'Group') {
obj = new THREE.Group()
} else {
@@ -43,8 +43,8 @@ app.helpers.helpers3D = {
// Apply transforms
if(desc.position) obj.position.set(...desc.position)
if(desc.rotation) obj.rotation.set(...desc.rotation)
if(desc.scale) obj.scale.set(...desc.scale)
if(desc.rotation) obj.rotation.set(...desc.rotation)
if(desc.scale) obj.scale.set(...desc.scale)
// Recursively add children
if(desc.children) {
@@ -57,7 +57,7 @@ app.helpers.helpers3D = {
obj.name = id
return obj
},
cameraAutoFrame(object, camera, offset = 1.5, controls) {
const box = new THREE.Box3().setFromObject(object)
const size = new THREE.Vector3()
@@ -77,6 +77,37 @@ app.helpers.helpers3D = {
controls.target.copy(center)
controls.update()
}
}
},
getObjectCenter(object) {
object.updateWorldMatrix(true, true)
const box = new THREE.Box3().setFromObject(object)
const center = new THREE.Vector3()
box.getCenter(center) // world coords
return center
},
makePivotAtGeomCenter(object, scene) {
object.updateWorldMatrix(true, true)
const box = new THREE.Box3().setFromObject(object)
const centerW = box.getCenter(new THREE.Vector3())
// Create pivot at world center of the object
const pivot = new THREE.Object3D()
pivot.position.copy(centerW)
pivot.matrixAutoUpdate = true
scene.add(pivot)
// Compute the center in the object's local space
const centerLocal = object.worldToLocal(centerW.clone())
// Shift the object so its center sits at its own origin
object.position.sub(centerLocal)
// Reparent under the pivot (world pose preserved)
pivot.add(object)
return pivot
},
}